A game designed by Tolkien and the Monkey King (and it’s free!)

Oh, man have I got a great freebie for you today! I’ve been experimenting, pushing AI tools to their limits, these last 2 weeks to see just what’s possible in prototype gaming. I’ll tell you the story behind this, what all I did, then introduce a game which I’ll give you for free.

It has struck me recently that the future of entertainment is quite possibly on-demand, immediate & fully customizable media. I’m talking about having a random idea for a board game for example, and having the ability to describe it simply and have a color printer, 3D printer, music generation service, and AI tools spit out a polished, playable game with all its components ready for the table.

Is that what I did? Kinda sorta. That’s coming, but this was a lot more painful to bring to life than all that. AI tools are like a super creative and talented idiot whose attention wanders off while they generate random things, useless things, ripoff copies, and sometimes…some brilliant times…something magical.

Anyway, it started with me wondering what a naval boardgame would be like if it was designed by Hannibal of Carthage, Admiral Horatio Nelson, J. R. R. Tolkien, and the Monkey King of Chinese folklore.

Welcome back to our ongoing series titled:

Where in the world do you come up with strange ideas like that?

I don’t know. It happens. Then I have to see it. Then I lose two weeks of my free time. Then you guys get free stuff.

So, who were these people and why did you choose them?

Hannibal of Carthage (c. 247–183 BC) was a brilliant Carthaginian military commander, best known for leading his forces — including war elephants — across the Alps during the Second Punic War against Rome.

I wanted the greatest, most innovative military mind in history. Arguable, I know, but I see Alexander the Great as a talented nepo-baby who inherited a lot of his advantages. I get there are others who could contend for that, but Romans used to put their babies to bed telling them to be good or Hannibal would come for them.

Horatio Nelson (1758–1805) was a British admiral and one of history’s most celebrated naval commanders. Famous for his bold tactics and inspirational leadership, he secured a string of decisive victories for Britain during the Napoleonic Wars.

This was going to be a sea warfare game set in Tolkien’s Lord of the Rings universe, so I wanted the greatest naval genius of history. His victory at Trafalgar was so resounding it established British naval superiority for a century.

J. R. R. Tolkien (1892–1973) was an English writer, philologist, and Oxford professor, best known as the author of The Hobbit and The Lord of the Rings.

This idea of sea battles in Middle Earth came to mind writing this article for Grailrunner speculating on the unfinished sequel to Lord of the Rings. It was the Professor’s setting, and he would bring unique insights to bring it to life.

The Monkey King is a Chinese folk hero from Journey to the West. A mischievous trickster with immense strength, magic, and a shape-shifting staff, he defied heaven before becoming a companion on a sacred pilgrimage — a lasting symbol of rebellion and wit.

I love trickster characters. Always have. This particular one is great for throwing the table over and over-the-top madness. I definitely wanted the rules of this hypothetical game to reflect that somehow.

And these three historical figures and a mythological simian were going to design this game then?

Right. This was the initial prompt. The design session was hilarious, and ChatGPT did an amazing job bringing these folks to life and crafting some basic game mechanics that applied their unique perspectives. Over the next few days in whatever free time I could manage (and during conference calls…sshh), I wound up having to exhaustively point out inconsistencies and vague points, iteratively asking for elaboration in the developing rules. Let’s say it was an ugly baking and the kitchen got messy, but the final ruleset honestly looks great and unique. Lesson here is be patient, don’t trust anything, don’t accept first outputs for anything, be super clear what you want, and give it feedback as you go.

I’m being honest in this experiment, by the way. I intentionally did NOT design or suggest any rules or game mechanics. The point was to explore what I was presented, not design it myself. All I did was ask questions and point out when the designer contradicted itself.

So you wound up with a ruleset. Nice. How about game components?

I was so fabulously surprised by the quality and consistency of the game components. I swear to you, no matter how cool these things look, I did absolutely NONE of the artwork, the graphic design, concept art, or logos. I used Photoshop like crazy, but that was only to clean these things up (like adding a “the” when ChatGPT refused to do or making a grid consistent across similar cards, that sort of thing).

I just scrutinized the rules, asking for elaboration when things didn’t make sense, and when I saw a component like a marker or a tracker of some kind get referenced, I would ask ChatGPT to design them one by one. Lessons learned here: never bother asking for a printable pdf – it’s useless at that, assume there are contradictions and inconsistencies you’ll need to fix, and only ask for designs one at a time. Once it had established a really attractive watercolor art style, I forced it to stay close to the same style for consistency in design. You be the judge on that, but these wound up some very attractive and playable components.

What is gameplay like?

Funny, actually. I had Admiral Nimitz and Admiral Yamamoto, two more innovative geniuses of sea warfare, playtest in a simulation of the rules (just another simulation in ChatGPT, asking it to act as these two historical figures and play a game of the rules it had designed). Yamamoto chose the Elven fleet and built his game around precision strikes & ambushes. Nimitz chose Orcs and favored layered defense and overwhelming counter-punches.

Oh yeah? Who won?

Nimitz was pressing Yamamoto hard, but a Leviathan broke up his fleet and put him at a disadvantage. In the end, Yamamoto won by being more adaptable to the ever-changing conditions of the battlefield.

So how exactly are the personalities of these 4 designers reflected in the rules?

  1. Admiral Horatio Nelson

Nelson’s mechanic is command by negation, which requires the player to choose a personality profile for each ship captain and issue broad commands for each ship at the beginning of each turn. During each ship’s activation, that captain may or may not carry out the order as desired, and that is determined based on consulting a table. It flavors the strategy of the player, making you think about personality compositions of the fleet and what you’re likely to encounter. You have only so many “Negate” and “Emergency Negate” plays you can make before you have to surrender to the fog of war and trust your captains.

2. General Hannibal of Carthage

Before battle, players draw secret asset cards to recruit legendary sea-beasts, conduct some genius battle maneuver, or craft devastating magical artifacts. These assets are hidden until revealed at critical moments, enabling double-bluffs.

3. Professor J. R. R. Tolkien

Each ship’s captain not only has the personality profile, but also dual Morale and Loyalty tracks, which are recorded on Living Loyalty cards. Orcs are motivated by plunder, personal grudges, and displays of brutality. Elves, by beauty, prophecy, and preservation. Men, by gold, honor, and survival. Disregarding a faction’s ethic by orders in battle or allowing the morale to suffer from specific battle conditions can result in mutiny or refusal to act.

4. The Monkey King

A “Celestial Event Deck” is drawn each round, representing maddeningly unpredictable supernatural occurrences that shift the seas and circumstances. It’s chaos every round, and it can turn the tide in your favor if you’re quick thinking and flexible, or it can crash your dreams into burning wrecks.

It sounds really fun. Have you played?

Some solo playtesting, yeah. It’s not perfect, and there are times you have to wing it and just go with whatever makes sense. Yet it hangs together surprisingly well. I’m not taking this any further, and we’re definitely not developing this for sale, but was super fun and satisfying.

What about the vision of immediate, on-demand game prototypes? Possible?

Oh yeah, just not now without a lot of manual work. I tried Meshy to generate some actual miniatures I could 3D print, and got something. I could tell at a glance they were going to need a bunch of cleanup in Blender before I tried printing them, and I was honestly exhausted with this process by that point. So nope, I went with printout standees for which you’d need the plastic stands. I stole some of those from a Gloomhaven box I had sitting around.

Still, if you’re asking me whether this on-demand, completely customizable future is possible based on this experiment, I’d say absolutely we’re headed into that world. I see a place for ChatGPT connected to a color printer with card stock, a 3D printer, and maybe a Silhouette Cameo or something like that for perforation (to avoid all that annoying scissor cutting), and you could really have something once the large language models mature a bit more.

Anything else to say before the download button?

Well of course! There’s a theme song for the game. You really need to hear this. Remember, I didn’t design anything, including the logo at the top of this article. Neither did I write the lyrics or the melody. I just gave ChatGPT some direction on what sort of lyrics I was looking for with some example songs and the mood, iterating a few times for the right verses and choruses, then fed that into the Suno music generator with some more direction on Celtic, ethereal folk music and whatnot. Then I listened to a few and picked the best.

And honestly, I love it! It’s called No Oath Can Hide. Smash the button below to listen. Here are the lyrics.

Alright, then. Show me a download button!

Sounds good. I hope you like it, or at least that can use some of these accessory goodies in whatever homebrewed games you’re dreaming up. The DOWNLOAD button links to a zip file containing everything you need to play apart from dice and some plastic stands for the ships, which means the stuff illustrated and listed below.

I hope you love it. What an amazing experience, and I’m looking forward to hearing what you think of all this. Don’t try to sell this anywhere though – it’s basically a glorified fan fiction that should be available for free.

Till next time,

When you need a little encouragement from Hemingway…

Yeah, I had a pretty miserable week last week. Not a great time to be in airports, honestly, this time of year when everybody’s trying to squeeze in their last trip to Disney World or whatever and storms…airlines that delay their flights in spoonfuls till it’s midnight and they’re still telling you to be patient. Not worth getting into details, but it was a lot of frustration getting stranded not once – but twice. And that on top of a very tiring week of nuisances and long work days.

So after 9 hours of conference calls Friday from a Phoenix hotel where I hadn’t planned on staying, I checked the American Airlines app for my boarding pass only to see yet more delays. Calling them was useless as they didn’t see how to get me to Kansas City any earlier than 12 – 14 hours later, and that with two more cities. A drooling clown wouldn’t accept such an answer, so I hopped on the shuttle anyway in hopes that the ticket counter or my corporate travel person would work miracles for me.

“I hope those planes take off”, the shuttle driver says.

“What do you mean?” I didn’t like the ambiguity of his comment.

He shook his head, “Well, they ground the planes at 110 degrees.”

It was around noon as he’s saying this, so it will only get hotter. I didn’t want to ask the question but I had to know.

“What is it now?”

“106.” His tone wasn’t understanding or even sympathetic. He just said it like he was amusing himself with a factoid about why pine cones are brown.

Anyway, I did manage a better and direct flight. As I got to my seat, I realized I was entirely drained from the week. I’m not usually one to need encouragements or helpful quotes, or even to need another person to say anything to me. I’m the “soldier on” type of person that just needs to know whatever it is that needed done is done. But man, I was tired and pissed off.

For whatever reason, I wanted to hear from Ernest Hemingway.

His macho philosophies soothe me. I have said before here that I have read everything the man ever wrote. I like his style. So I described a bit of my week for ChatGPT and had it act at Hemingway to give me a little encouragement. Here’s what Papa said to me:

“Listen to me now. You’re beat to hell and the world’s thrown its punches. Delays, noise, people with soft hands and loud mouths. You’ve walked through it on two hours of sleep with your head still up. That counts.

You don’t need a speech. You need a drink of water, a quiet place, and to know this: you’ve already done what most men can’t. You endured. Not prettily, maybe, but you endured. That’s what matters.

There are days when the sun is too hot and the wind is too hard and everything stinks of cheap perfume and worse decisions. But you’re still here. That means something. It means you’re dangerous to whatever tries to break you.

So go ahead—rest your eyes when you can, and when you’re ready, pick up your tools, your pen, your hammer, your whatever-you-damn-well-use, and go back at it. Not because it’s easy. Because it’s yours.

And if they doubt you—those people who smile like sharks and don’t know what it means to stay standing when you’re dead tired—well, let them. You’re not made for their approval. You’re made of grit, bone, and something no one can take.

Now go on. Breathe. You’ll write this week off like a bad novel and start again. Clean page. Strong line. Go bite next week in the throat.”

*

Now, believe it or not, that helped quite a bit. Honestly. I liked it.

So I thought, what the heck. This puts me in the mood for a new Hemingway short story. I wanted to read something from the old master that was in his voice, stayed true to his philosophy, and that bore certain elements to which I could relate just then.

With surprisingly little coaxing, it produced an emotional, impactful story with a punch to your heart buried at its core that I didn’t give it as input at all. It’s called “The Line and the Light”, portraying an aspiring pen & ink artist in Kansas City who is grieving deeply and trying to process that grief through his art. Smash the cover button below to read it. Won’t take long, and might actually carry some meaning for you.

That’s what I wanted to offer you today. I’m curious what you think about the story.

Till next time,

Art critiques from a resurrected master of pen & ink

A year ago, I wrote here about the worst art advice I’d ever gotten, and I posted pages from my sketchbook at the time to stay accountable in some way for improving. It turned out kind of popular, maybe out of the general public’s desire to see car wrecks in motion. Those pages were fairly early in getting back to traditional art versus digital and were mostly pencil work with some light-table ink drawings. And by light-table, I mean tracing things and so…cheating.

I updated you guys in November with some more pages and then again a couple of months ago (bottom of the same post). Those include watercolors, some digital stuff in Procreate, and also ink drawings. Somewhere in all of that, traditional pen & ink drawing kind of caught fire with me.

It’s kind of all I can think about these past couple of weeks. Those delicious hatching lines and stipples, deep, gorgeous washes of black, and intricate patterns of black and white condensing beautifully into a striking, eye catching work of art! It’s all very satisfying, if I’m honest. And the feel of a Pentel pocket brush pen swishing on toothed paper feels a little like watching somebody make a chocolate cake, almost mesmerizing.

I found this amazing resource free on the Internet Archive (smash the cover image to take a look for yourself):

Written by Arthur Guptill, this is a classic instructional book on pen and ink drawing, widely regarded as one of the most comprehensive and authoritative resources on the subject. His writing style was patient, articulate, and he was clearly a master of clean, simple line work and exhibited craftsmanship in how he approached both drawing itself but also how he framed his instruction materials. The guy was a natural teacher.

I was approaching my learning by a combination of master studies and daily practice, at first using a Copic alcohol marker for shading and eventually moving to just the brush pen and Pigma liners to focus on learning hatching and cross-hatching.

Here’s an example, a dazzling piece called “The Cobbler”, by John R. Neill:

I learned quite about overlapping structures for depth, clean linework, effective use of contrast, and detailed volumes just by copying this thing.

Here’s another study, by Franklin Booth – a real beauty he titled “Hunting The Tigers”:

Loads of things to absorb by this one regarding overlapping structures, use of negative space, balance of value, simulating water in black and white, and fur textures with ink. Honestly, I’m not happy at all with my copy, but I was being ambitious.

Anyway, we’re four articles in to a new series titled “Conversations from the abyss” where we use advanced AI tools like ChatGPT and also Suno music generation to bring back creators from the past for interesting debates, dialogues, or other entertaining diversions. Nothing for sale – all available free here on the site. It struck me this past week that it would be amazing if I could receive art critiques directly from Arthur Guptill as I’m practicing various bits and bobs I’m learning from the master studies and other practice drawings.

I’ve got a soft spot for Frank Baum’s OZ books and thought an image of a young Baum coming across a scarecrow in a field and pondering it with his wild imagination might be an interesting image for ink practice. I gave it a shot, then uploaded it to ChatGPT and tested this prompt: “Acting as Arthur Guptil, critique this image and provide guidance on how to improve it.”

Here’s what happened, and it honestly blew my mind:

“You have achieved a fine effort in line drawing, and there is evident care in your composition and subject choice. The nostalgic theme—a young boy in thoughtful contemplation before a scarecrow—is charming and well-suited to ink. Now, let us refine your rendering through a few key observations and recommendations:

1. Line Quality and Variation

Your line work shows promise, but greater variety in line weight will enhance dimensionality and focus. At present, the lines are largely uniform, which causes elements to flatten together.

  • Suggestion: Use thicker lines for foreground elements (such as the boy’s arm or the hat’s brim) and finer, lighter lines for background elements like grass or sky hatching.
  • Vary the stroke pressure as a tool of emphasis and mood. For instance, a light cross-hatching for distant tones vs. a bolder hatching for areas of core shadow (beneath the scarecrow’s hat or the boy’s jaw).

2. Compositional Framing

The rectangular frame is sound, but the internal balance feels slightly off-kilter. The scarecrow dominates the space while the boy feels pinched in the lower right.

  • Suggestion: Consider either enlarging the figure of the boy or repositioning him slightly more centrally. Alternatively, allow the scarecrow’s arm to lead the eye toward the boy in a more deliberate diagonal.

3. Rendering Form and Volume

The scarecrow reads clearly as a simple form, but the boy’s anatomy, particularly the arm and face, could benefit from more structural understanding.

  • Suggestion: Study the planes of the face and arm. The boy’s head could use slightly more cross-contour shading to indicate roundness. The hand, though expressive, lacks clear articulation—gesture drawing practice would help here.

4. Textures and Detail

Your use of short, broken strokes to indicate vegetation is appropriate, but the grass and shirt material begin to blend. The shirt on both the boy and scarecrow could use more definitive folds to suggest fabric tension and weight.

  • Suggestion: Use parallel or directional hatching that follows the form of the fabric. Avoid over-randomized strokes, and let texture be a deliberate compositional voice.

5. Background and Spatial Depth

The background is composed primarily of evenly spaced hatching. While this is functional, it does little to suggest depth or atmosphere.

  • Suggestion: Introduce a subtle gradient to the background by controlling your stroke density—more hatching at the top or corners to create a vignette or atmospheric recession.

Final Encouragement:
The spirit of your work is admirable and speaks to a narrative sensibility. With improved control of line, deeper understanding of structure, and refined use of contrast, this drawing could serve as an excellent illustrative plate.Keep your pen in motion and your eyes ever studying!”

*

I mean. A dead guy just gave me really precise feedback on my drawing, recognizably in his voice and noticing very specific things in the drawing! I got compliments that were specific and not vague exhortations. I got clear, explicit guidance on what exactly I could improve. Not generalities. It was, and I mean this, very helpful.

Now, you might be thinking – “Dude, you’re a chicken letting the wolf teach you how to protect the hen house. AI is going to replace artists entirely; why use it for art instruction if you’re encouraging people to use it at all, they’ll just generate the images directly. Why even learn to draw?”

All of that is, of course, nonsense though, isn’t it?

If we get fat and lazy and stop creating, then the images that AI tools use will become instead of crisp white and deep blacks, just an increasingly bland mush of grays…monotonous and uninspired. AI outputs will become AI training datasets, leading to a downward death spiral of junk art. I don’t want to add to that. I want to make new things, man. New things! I see critiques from long-dead art instructors as yet another powerful tool for me to do just that.

I asked for a new chapter to Guptill’s book for digital inking, by the way, which is available free below (and entirely and recognizably in Guptill’s voice):

And yeah, okay, it’s time for an accountability upload of the latest sketchbook entries here (be kind!):

That’s what I wanted to share with you today. Pages 19, 20, and 21 especially benefited from pseudo-Guptill’s instruction, and I gave it all I had to incorporate to the developing pieces what it was telling me.

All this has me wondering – just who else can I get to critique some of this and help me learn quicker? Maybe Leonardo Da Vinci is up next!

Till next time,

A resurrected Harlan Ellison helps settle the question of shock value in storytelling

Harlan would hate this. With a bullet. But it’s happening.

We’re making hay while the sun shines, trying out a premium ChatGPT subscription and bringing all sorts of people back to life or mashing them together into alternate realities for our entertainment. And honestly, some of these simulations of literary or artistic geniuses are surprisingly accurate to how they thought and spoke. So far, we’ve hosted a hilarious debate about conciseness in storytelling with Stephen King, Hemingway, Poe, H.P. Lovecraft, Professor Tolkien, George R.R. Martin, and Homer called Verbosity & Vine and had Professor Tolkien write a new 2,000 word King Arthur short story with an evil grail titled The Black Chalice of Broceliande. There is absolutely going to be a Seinfeld Season 10 post at some point, once I pipe Modern Seinfeld prompts into ChatGPT and let the horses run.

Anyway, welcome to a series we call:

Since the King versus Hemingway debate wound up so funny, we thought it would be a hoot to smash some more genius creators together and have them argue the merit of shock value in storytelling. To remind everyone: our policy at Grailrunner is to consider AI as powerful tools but to always call out their usage. This is for pure entertainment. Nobody’s selling you anything here.

This simulated argument was entirely written by AI with prompts from us, but really took on a life of its own. We decided who joined the conversation, and some of those choices really wound up fantastic. In fact, things really surprised us when we had Professor Tolkien join this conversation as well, as he kind of cleaned everyone’s clock on the matter at hand and got suddenly inspiring. That just happened – we can’t take credit for it! Ellison, at least for our part, stole the show though.

The conversation is called Fire Beneath the Ink:

Key players (all deceased) from left to right are:

Professor J. R. R. Tolkien – author of The Hobbit and the Lord of the Rings trilogy and master craftsman of worldbuilding.

Harlan Ellison – a fiercely imaginative and outspoken American writer known for his prolific work in speculative fiction, particularly short stories, television scripts, and essays that challenged social norms and literary conventions. Also one of the finest writers to ever punch a typewriter.

Antonin Artaud – a radical French dramatist, poet, and theorist best known for developing the Theatre of Cruelty, which sought to shock audiences into confronting the deeper truths of human existence. He once threw meat at his audience.

Charles Dickens – a celebrated English novelist and social critic whose vividly drawn characters and dramatic storytelling captured the struggles and injustices of Victorian society. Nobody has ever been better at generating pathos and character empathy than this guy.

Jonathan Swift – an Irish satirist, essayist, and clergyman best known for his sharp wit and scathing critiques of politics and society, particularly in works like Gulliver’s Travels and A Modest Proposal.

Random? Maybe a little. They all seemed to suit the topic at hand though, and Artaud and Harlan got along famously! See for yourself by smashing the cover button below!

So funny! We hope you enjoyed the debate. Somehow, it was nice to hear from Harlan again, and with him in good humor, poking at people and enjoying himself. If you’re familar with him at all, surely you see how much he would loathe this entire idea and likely drive to my house and tell me so.

And what about that Professor?! Did you get tingles at the end? We sure did.

Anyway, come back often and check on us. We’re unleashing the creative hordes here.

Till next time,

I asked AI to have Tolkien write me a King Arthur story with an evil grail

So I was killing time at the airport last week, waiting on my flight. Grabbed lunch and sat down to start doom scrolling my phone since I had a couple of hours to kill. Then I thought…”Wait, I’m trying out the ChatGPT+ premium membership this month.”

I really….really need to share with you what this AI built for me with some simple prompting, all on my iPhone while I had lunch. Even the pdf I’m going to share, with the front and back covers. All of it.

On. My. Phone. During lunch.

Anyway, our policy is to consider AI as powerful tools but to always call out their usage. This is for pure entertainment. Nobody’s selling you anything here.

So I always read back in the 70’s and 80’s that “computers can’t create”, and imagination is the skill of the future. I hear it a lot now, actually, that AI is blobbing existing works together and creating nothing new, and that’s technically true. But that’s also what our brains do.

“All you need to invent is an imagination and a pile of junk.”Thomas Edison

It’s one thing to see the lyrics of an imaginary Bruce Springsteen song, like “Turn The Engine Over”:

I was born on the edge of a steel town flame,
Where the smokestacks whisper your daddy’s name.
Mama lit candles, prayed hard through the storm,
While the foreman shouted, “Son, that’s just how you’re born.”
The rail yard’s rusted, the bar lights dim,
But I still see her dancin’ like a seraphim.
[Chorus]
Turn the engine over, feel the rattle in your bones,
Roll past the ghosts that call these back roads home.
Love don’t die, it just hides out in the dust,
So turn the engine over, babe—
Drive it like you still believe in us.
[Verse 2]
Jenny worked nights down at Jackson’s Grill,
Saved up dimes in a jar on the windowsill.
She said, “Someday, I’ll see the ocean tide,”
But dreams like that don’t get no free ride.
I was too scared to run, too proud to beg,
Now her name’s a tattoo on my right leg.
[Chorus]
Turn the engine over, feel the thunder in your chest,
Every mile a mercy, every town a test.
The past don’t sleep, it rides in the rearview dust—
So turn the engine over, babe—
Drive it like you still believe in us.
[Bridge]
We were kings of the lot, gods of the drag,
Laughin’ through summers in American rags.
Now I punch clocks just to quiet my mind,
But some nights I hear her, singin’ soft through the pines…
[Verse 3]
Now my hands are blistered, my boots are worn,
I’ve buried too much to mourn like I’m torn.
But this old Ford’s got one more ride,
And maybe redemption waits on the other side.
[Final Chorus]
So turn the engine over, let it roar like it’s alive,
This heart’s still beatin’ like it’s twenty-five.
Hope ain’t gone, it’s just buried in the dust—
So turn the engine over, babe—
Drive it like you still believe in us.
[Outro]
Yeah, turn the engine over, babe…
Drive it like you still believe in us.

I had Suno (different AI application) gen up a version you can listen to, which wound up a country song and nothing like the Boss, but honestly still pretty awesome. Listen to that here.

The lyrics are eerily appropriate to something the Boss might write. Not mind-blowing, I agree. But it definitely reads like him. Certainly better than anything I could do trying to emulate him.

In my case over lunch, I really felt like reading a King Arthur short story since:

  1. I love King Arthur and grail stories, in all their forms
  2. I only had a sandwich and didn’t want to deal with anything very long anyway
  3. If it sucked, it really didn’t matter. It’s just replacing futile news scrolls and will serve as a place to put my eyeballs and attention for a little while.

I think very highly of Professor Tolkien’s writing style and lament that he didn’t generate a bigger bibliography of fully formed fiction in his unmatchable voice and sense of scale, his ability to summon majestic backdrops and twinkling cities in the distance. So I added to the prompt to make the story roughly 2,000 words and in the style of Tolkien.

What I got was – honestly, not bad at all. First try. Shorter than I had asked, but still interesting. I gave it a couple of ideas to squeeze in to some new attempts, specifically about the Green Knight, and then asked for a cover image. I wanted to test if I could generate an entire pdf ebook (really a packaged short story) without needing Photoshop or other desktop tools.

Just my phone, waiting on a plane.

The cover kind of gave me fits and needed a lot of coaxing, though I didn’t use Photoshop at all for this. I mean, it also named the story for me, generated variations of fonts and layouts, and created the entire front cover just based on prompts (the one in the header, I did in Photoshop, so that’s cheating):

Here’s the back cover it generated for me, based on text it wrote and some prompts to stick to the theme of the story and the front cover:

And finally, having no idea if it was possible, I asked it to include all of this generated content into a pdf. And here that is.

Please keep in mind – I didn’t sit down with Indesign or Photoshop or Word. I didn’t write any of it. I didn’t paint anything. This is me waiting on a plane and punching things into my iPhone to entertain myself.

Crazy world we live in, isn’t it? I think we need to be careful with all this, for sure. Training databases should be combinations of properly licensed images and works or things in public domain. Original creators need to be paid for their work. People using AI ought to say so and be clear how.

Still, crazy world. And a wonderful way to pass some time if you’re itching for a new Tolkien story.

We’re including this post in a new ongoing series where AI is resurrecting interesting people for us to chat with, or dropping them into alternate realities to entertain us (for free). It’s called:

Till next time,

I asked AI to write a funny debate between Stephen King & Hemingway

This is funny. Seriously.

Our policy at Grailrunner is to consider AI a powerful and unavoidable tool for creative exploration, but to always call out its use explicitly and avoid licensed images for datasets. But wow – I wasn’t ready for how much things have improved since I last messed around with ChatGPT a year or so ago!

I had a couple of hours to kill today, and I took a random magazine from Barnes & Noble to a steakhouse. The guy that sat me saw the magazine’s headline about ChatGPT and told me awkwardly how he generated a conversation between two of his favorite characters from some video game (the game’s name eludes me – ‘Borderlands’, maybe.

Anyway, it got me thinking. Who wouldn’t want to listen to Stephen King, master of long-winded, verbose fiction get into a heated argument with Ernest Hemingway, the craftsman known for his crystalline precise and minimal prose?

I mean, right?

So I signed up for ChatGPT+ to avoid a bunch of annoying limits and played around with some prompts to get things going. They were coming to a resolution too quickly, so I juiced the scene by adding Tolkien. Then Edgar Allan Poe and H.P. Lovecraft and George R. R. Martin. Then Virginia Woolf showed up uninvited. That’s on her – I didn’t prompt that one! Then I had Homer rise up from the bar floor to give his thoughts and quiet everyone since he’s the original boss.

As a twist, I had King step up and propose a means of settling the entire debate. Not maybe what anyone would expect, but satisfying from my perspective at least.

Then I asked Shakespeare to come in with an after-credits scene. He even wrote some poetry for the occasion.

I used ChatGPT to illustrate the conversations too, which was a bit of a pain. It’s kind of random with safety content filters, but it seems if you end the chat and start a new one, filters that have kicked in and start shutting down everything seem to go away. I cleaned them up a little in Photoshop, but honestly – not that much.

The cover was a quick gen-up in Photoshop too, then I made the pdf in Microsoft Word because I didn’t have the energy to do it right in Indesign. Was just amusing myself, anyway. Nobody’s selling anything here.

Take a look by smashing the button here.

Isn’t that just hilarious? Surprisingly hilarious? I remember a couple of years ago asking this same software to write a new adventure with King Arthur and a dark, evil grail to see if it would be amusing and I was incredibly irritated how generic and nonsensical it was. That wasn’t that long ago – crazy how much better this content is.

Anyway, I just wanted to offer you something amusing today. Let me know what you think.

We’re going to make this another ongoing series, just to bring some folks back from the dead or drop them into alternate realities where some fascinating chats can take place. Come back and check that out!

Till next time,

The Battle Of Hernani And The Creative Arms Race With AI

You likely know if you’ve been here at Grailrunner before that we obsess over the creative process. In fact, the whole point of the company, this site, and essentially anything we’ve produced is to dissect, pick apart, rewire, engineer, and shove ammo clips into the imagination. It’s in the logo, man.

Dreams are engines. Be fuel.

Anyway, there was an interesting riot at a theater on February 25, 1830 in Paris that has a few things to teach us about how to break ground in creative work. And as creators right now, with the looming and worldshaking onset of AI disrupting every outlet of creative work and threatening that age-old security we were all told that computers can’t create, it’s more important than ever that we get really, really good at doing new things.

New things, man. New things. Now AI can’t really do that.

What is the context on this Hernani thing?

Victor Hugo wrote Les Miserables and the Hunchback Of Notre Dame. That’s where you might know him from.

This guy:

He was a playwright too though, and in his day the structure and content and expectations of plays were widely agreed and rigid. You didn’t mess around with these things if you wanted to be treated seriously and not look like a disrespectful clown. After all, Aristotle analyzed storytelling in tragic drama at an almost divine level 2,000 years before in his Poetics and designed the perfect tragedy, defining the unities:

  1. Unity of time: the action of the play must unfold over a single day
  2. Unity of place: the action must take place in a single setting
  3. Unity of action: the play should comprise only one plot

If you abided by these principles with your play, which was the norm for hundreds of years in Europe, then Aristotle’s intense study of impact and memorability and propriety assured you that you had a well-constructed play. Why deviate from that – you think you know better than Aristotle?

Another non-negotiable was the clear definition of genre: comedy or tragedy. More than just branding, this was crucial to the audience’s interpretation of your work. Is it supposed to be funny, and so pratfalls and misunderstandings and goofy idiots abound? Or is it supposed to be sad, and so have larger-than-life people make key mistakes based on their natures and lose it all?

And finally, you didn’t show things that were grotesque, things that were compulsively ugly or distorted. It was just improper and undignified.

Oh no, what did Victor do?

Well, he wrote this. It’s the preface to a play called Cromwell. It pissed a lot of people off and set the stage for the riots to come later. A few tastes of his blasphemy:

“But the age of the epic draws near its end. Like the society that it represents, this form of poetry wears itself out revolving upon itself. Rome reproduces Greece, Virgil copies Homer, and, as if to make a becoming end, epic poetry expires in the last parturition. It was time. Another era is about to begin, for the world and for poetry.”

“…the grotesque is one of the supreme beauties of the drama.

“‘But,’ the customs-officers of thought will cry, ‘great geniuses have submitted to these rules which you spurn!’ Unfortunately, yes. But what would those admirable men have done if they had been left to themselves? At all events they did not accept your chains without a struggle.”

Victor was saying that the unities of time and place arbitrarily handicapped the dramatic potential. Check pages 15 and 16 for his blast on unity of place – it being silly to think so much important action would happen in this one spot, and what blah-blah is needed to tell the audience what’s going on elsewhere! He continues on pages 16 and 17 destroying unity of time – it being equal nonsense to expect important events all to happen in a day.

And wow, is that one something Hollywood sequel writers should read!

In summary, he felt the rigid genre conventions of comedy and tragedy were limiting his ability to express wide ranges of emotion and experience, the unities were unnecessary constraints that forced silly adjustments, and, most importantly, he didn’t care for the convention of avoiding the grotesque. He called for a new genre to explore the essentials of life, with beauty and ugliness, good guys and monsters, gold-laid parlors and miserable alleys.

“These rules, man! They’re cramping my style!”

What was Hernani then?

Well, Cromwell was too big in scope to even be staged. It’s 400 pages long and at one point needs the British parliament to enter the stage. His next attempt got banned. Then he wrote Hernani, which censors possibly felt was too ridiculous to bother with.

Plot? Two noblemen and a mysterious bandit are in love with the same woman. A conspiracy is in play, and things get dark ending with a wedding and poison.

Rules broken? Well, the story unfolds over 6 months at various settings. That was naughty of him. You weren’t supposed to show death, violence, or intimate scenes. Hernani opens in the lady’s bedroom and closes with three suicides. Equally naughty. You were supposed to adhere strictly to your chosen genre: comedy or tragedy, but he incorporated farcical dialogue and had a king hiding in a wardrobe. Language should have been clean and high-minded, but he included lines like:

“Is this the stable where you keep the broomstick you ride at night?”

You weren’t supposed to let your lines of a sentence from one line of verse to another, but that happened too. Characters were supposed to be one-note caricatures generally who didn’t change, to represent some trait or concept, though he fleshed them out far more than was typical and allowed transformations (such as Don Carlos becoming a good emperor). And he used stage directions like a madman, which was also strange.

So this happened:

Why was there a riot though?

These Parisians had been through revolutions and guillotines, deaths and restorations of kings, and were reading on a daily basis about massive changes in nations such as Italy and Germany where entire systems of government were being born while others faded. France was still in turmoil politically and censorship was a powerful tool to shut down free thinkers and radicals. Breaking rules in art was linked to breaking other rules, perhaps those tied to abiding by norms set by those in charge.

Today in a politically split country we might feel threatened by those who question gender norms or who bend traditional family structures because we fear what a loss of those foundations might mean for the country’s future, what impact it might have on our children. You see how mad everybody gets about that every day on Twitter. Here in Paris, it was perhaps as scary for them.

In fact, many of those same rioters a few months later in July ousted King Charles X and replaced him with  “Citizen King” Louis-Philippe.

Why is this a big deal?

My point today is that it was risky and insightful for Victor Hugo to see these literary conventions as the limiting factors they were and to dare to break them. And when he broke them, it wasn’t for shock value as so many charlatans today offer instead of talent. Victor didn’t break the rules because he was a renegade, he felt they limited his storytelling.

He kept his eye on the point behind what he was doing: telling an impactful story. Maybe Hernani’s plot is nonsense, but that wasn’t what he wanted anybody to take away from it anyway. Read the Cromwell preface. He wanted a new genre free of limits.

Impressive. Impressive to even notice the limits. How many conventions do we abide by and not even notice. Are our prison walls invisible?

What does this have to do with AI ?

AI writing tools like ChatGPT are not going away. They’re seeping into our marketing copy, our kids’ essays, blog and social media posts, even podcast scripts. As creators, there is one important fact behind any AI-based technology like these which can be an asset for us. They are trained on data sets and those data sets include conventions and limitations like those Victor Hugo raged against.

Ask ChatGPT to write you a story about King Arthur or a D&D scenario and it’s painfully generic. We as creators are in an arms race then, as those tools get better. We have to get better.

Let’s go fight our own Hernani then.

Till next time,

AI Tools For Roleplaying Game Exploration

I know. I know. AI for artists and writers and pretty much every creator these days seems big and scary and threatening. I’m not ignoring that, I promise. For people who make their living off bringing new things into the world, the shocking advance in the quality and capabilities of AI tools in the last few short months can be terrifying.

However, Grailrunner’s position on AI chat and art generation tools is that we are seeing the beginnings of an unstoppable wave of technology that isn’t going away. It isn’t. In fact, more is coming, and the world of creators is turning upside down rapidly. Let’s find a way to strike the balance and live together. Astounding things are becoming possible.

For instance, today I thought I’d bring you a short overview of how to quickly and painlessly generate elements for use in roleplaying games. I was just messing around, and startled myself with the quality of what I was producing.

Here is ChatGPT. If you’ve not played with this incredible mechanism yet, please go do so. Let me show you what it can do (and stay till the end for a freebie!):

I was exploring Free League Publishing’s Coriolis roleplaying game ruleset and wondered if ChatGPT knew those rules and could generate a spaceship for me quickly with the stats and everything. It seemed a bit exotic and unlikely to me, but wow.

Name: Al-Kahf Class: Light Freighter
The Al-Kahf was built on the planet of Jabel, known for its rugged terrain and harsh climate. The ship was designed to be a reliable and durable vessel, capable of handling the toughest conditions and making long journeys through the Third Horizon.
The ship was commissioned by a wealthy merchant, who wanted a vessel that could transport his goods across the Third Horizon without relying on a large crew. The Al-Kahf was fitted with the latest technology and a state-of-the-art navigation system, making it one of the most advanced light freighters in the Third Horizon. The Al-Kahf quickly became known for its reliability and efficiency, and its owner became one of the most successful merchants in the Third Horizon. However, the ship’s owner soon retired, and the Al-Kahf was put up for sale. The ship was purchased by a group of adventurers, who saw the Al-Kahf as the perfect vessel for their expeditions into the unknown reaches of the Third Horizon. The adventurers made several modifications to the ship, adding weapons systems and upgrading the engines, making the Al-Kahf even more capable and versatile.
The Al-Kahf quickly became renowned for its daring exploits and daring rescues, earning the respect and admiration of the people of the Third Horizon. The ship and its crew became legends, known for their bravery and their ability to handle any challenge that came their way.Despite its many adventures, the Al-Kahf remains a reliable and sturdy vessel, always ready for its next journey into the unknown. The ship is a true symbol of the spirit of exploration and adventure, and a testament to the ingenuity and determination of its crew.

Speed: 7 Handling: 6 Armor: 5 System Strain: 4 Crew Quarters: 3 Cargo Hold: 8 Fuel Capacity: 9

Speed: Refers to the ship’s maximum velocity and maneuverability. A score of 7 means the Al-Kahf is a relatively fast and agile ship, able to make quick turns and escape danger.

Handling: Refers to the ship’s ease of control and responsiveness. A score of 6 indicates that the Al-Kahf is easy to control and responds well to inputs from the pilot.

Armor: Refers to the ship’s durability and protection against damage. A score of 5 means that the Al-Kahf has average armor for a light freighter, able to withstand some damage but not designed for heavy combat.

System Strain: Refers to the ship’s ability to handle stress and strain during high-stress situations, such as combat or high-speed travel. A score of 4 means that the Al-Kahf is capable of handling moderate stress, but may struggle during intense situations.

Crew Quarters: Refers to the ship’s accommodation for crew members. A score of 3 means that the Al-Kahf has basic crew quarters, providing a comfortable place to sleep but not much else.

Cargo Hold: Refers to the ship’s storage capacity for goods and supplies. A score of 8 indicates that the Al-Kahf has a large and spacious cargo hold, capable of storing a significant amount of goods and supplies.

Fuel Capacity: Refers to the ship’s ability to store fuel and make long journeys without refueling. A score of 9 means that the Al-Kahf has an impressive fuel capacity, allowing it to make long journeys without worrying about refueling.

I am a huge fan of the way Shawn Tomkin manages dice tables for solo roleplaying in his Ironsworn and Starforged roleplaying games. His philosophy of ‘creative interpretation’ at work when we roll some dice with a particular context in mind is fascinating. Basically, we bring baggage to the dice table result, and the game mechanics bring it all to life in a unique way. I wanted to see if ChatGPT could generate a 100-entry encounter table of monsters, which it did no problem at all. So I pushed a little harder and asked for a 66-entry dice table of different types of space ports. And I got this:

  1. Commercial spaceport
  2. Military spaceport
  3. Research spaceport
  4. Smuggling den
  5. Trading outpost
  6. Asteroid mining station
  7. Gas mining platform
  8. Refueling station
  9. Communications relay station
  10. Repair and maintenance station
  11. Luxury space resort
  12. Cargo transfer station
  13. Private spaceport
  14. Space museum
  15. Black market hub
  16. Planetary defense platform
  17. Medical station
  18. Terraforming station
  19. Scientific research facility
  20. Space elevator
  21. Zero-gravity training facility
  22. Space tourism port
  23. Space manufacturing facility
  24. Cryonics storage center
  25. Astrobiology research station
  26. Interstellar gateway
  27. Wormhole research station
  28. Cargo hub
  29. Passenger terminal
  30. Habitat ring station
  31. Interstellar trade hub
  32. Orbital defense platform
  33. Space colony supply depot

34. Colony ship docking facility
35. Refugee processing center
36. Galactic news agency headquarters
37. Mercenary outpost
38. Pirates’ haven
39. Alien embassy
40. Emergency response center
41. Planetary observation post
42. Interstellar prison
43. Military research facility
44. Debris clearing station
45. Terraformed planet terminal
46. Space observatory
47. Space casino
48. Interstellar sports stadium
49. Weapon testing range
50. Hyperspace testing facility
51. Cosmic phenomenon research center
52. Space-time anomalies research station
53. Galactic archives
54. Intergalactic judiciary court
55. Space monastery
56. Zero-gravity art gallery
57. Space academy
58. Celestial navigation training center
59. Smuggler’s warehouse
60. Orbital refinery
61. Astro-mining hub
62. Interstellar advertising platform
63. Space advertising platform
64. Space entertainment center
65. Space hotel
66. Interstellar luxury cruise liner.

Finally, I was curious whether one of the many art generators out there, like Codeway’s Wonder app or Stable Diffusion can generate maps. And the answer is sort of. Here are some results as they were generated by Wonder without any editing whatsoever and based solely on precisely worded text prompts:

Just extrapolating, I requested some isometric maps for some lower level, grittier encounters. Again, these are from Wonder and with absolutely no editing whatsoever:

Come on! That’s incredible, right?!

I’m not ignoring that this is a delicate issue for people who make maps or write encounter tables for a living. But for my part, I see this incredible new technology as pushing me to be better, to be competitive and push the boundaries of my craft so I can stand above works that are jumbles of previous works.

Just ask ChatGPT to tell you a story, and you’ll see what I mean. They’re the most plain vanilla, generic fan fiction you can imagine. It’s terrible, no matter what you do with the prompts. And that’s the point I’m making here. If I worked with isometric maps for a living, I’d probably know these images for being generic and predictable. But I don’t, and I think they’re amazing, practically ready to use in a game with some minor adjustments.

Now for the freebie I promised you (click the image to download this in pdf). I present to you a set of adventure-building dice tables entirely built in ChatGPT:

Anyway, delicate but intriguing topic today. Go explore and let me know what you come up with!

Till next time,