Athanasius Kircher And Machines Of Inspiration

I get it, man. You can’t get excited about Athanasius Kircher and talk to anybody about him because of the reaction.

“Who?”

Right. Well, he was awesome. If I described him as a Jesuit scholar who lived in the 1600’s, your eyes might roll back into your head before I really got started. But if you imagined him as he was, it might change your life. Here was an insanely curious and wild mind, delighting in machines and ideas and excitedly walking people through his museum of curiosities (talking statues, moving figurines, a room that rained, that sort of thing) delighting people and scaring the bejeesus out of them. He particularly reveled in shocking his visitors with devices and marvels till they accused him of consorting with demons, then opening the compartments and hidden panels to patiently explain the mechanics of it all.

“See, no witchcraft. Just machines. Cool, right?”

Let me back up, explain what I’m on about with this guy, then land on turning on one of his marvels for ourselves. My point here, as always with this site and anything we do at Grailrunner, is inspiration. And this guy had it in bucketloads.

Years ago, I became enamored of the old time philosophers like John Wilkins and Gottfried Leibniz inventing entirely artificial languages to construct perfect ones, with crystalline precision and not linked to particular cultures. (I included one called ‘Mast’ for Recorders in Tearing Down The Statues in remembrance of that particular bunny trail). Somehow in all that, I came across Athanasius Kircher’s work, Polygraphia Nova. This little gem was intended to solve the problem many emperors had of the various languages their subjects spoke, though that isn’t exactly my point today. I remember thinking this Jesuit monk or whatever just seemed outlandishly intelligent and curious about everything, but I dropped his trail for years.

Ahh, but recently, I came across this nugget here (which you need to order now and read for yourself).

If you are at all attracted to the old-time book illustrations where maps and Egyptian symbology and impossible contraptions come alive in fascinating engravings, this one’s for you. That was one of Kircher’s master strokes – as Jesuit priests from all around the world sent him writings and curiosities, like he was a Grand Central Station hub for the information of the day, he captured so much of that with a team of incredibly talented illustrators and a willing publisher. And man, oh man, did he experiment and play with those ideas to draw them to their extremes.

One invention that particularly caught my attention here was the Arca Musarithmica, which was billed as a mechanical composing tool to be used by anyone without musical talent but who needed a piece of music suited for textual phrases in any language. Say, for example, a priest in South America speaking some Quiche Mayan who needed a hymn but couldn’t write music. Here was a mechanical means of doing so.

Now how in the world, I thought to myself, would a machine do that?! Don’t bother with Google here, because I lost hours chasing terrible explanations written by people who can’t water down their music theory enough for laymen to make any sense. Seriously, it was frustrating reading one article after another showing the same images but explaining things differently, and nowhere was anyone reproducing the actual device symbology clearly enough for me to puzzle it out for myself.

Then I found this genius piece, written by Phil Legard.

I saved it as a pdf in fear that the Internet gods would one day allow this masterpiece article to vanish from history. Clear, lucid, well-illustrated, with examples and comprehensive reproductions of the components. Dude should get some credit for this particular public service, so follow the link versus the download if you can. It’s a bit old now, but worth your time.

Here’s what the ‘device’ looked like:

Courtesy of Magdalene College

In reality, it’s a box with a bunch of wooden slats inside that you pull out based on the syllable count of your text and the mood of the music you’re looking for. Phil walks the reader through a clear example, but I’ll do it here too to give you a flavor of the process:

  1. Choose your meter based on the syllable count and rhythm you want (remember meter from school – like iambic pentameter and whatnot?) Let’s use the Grailrunner tagline: “Dreams are engines. Be fuel.” That’s six syllables, so it easily corresponds to Euripedean meter with its six syllables per line across four lines. You’ve got three other choices of meter here, which the box explains.
  2. Pull those Euripedean slats out of the box though:

3. First line’s the one on the left, so it’s showing several choices of melodies for me to pick from. Each block of four rows of numbers corresponding to note sequences (which I’ll explain that conversion shortly) from four different voices (soprano, alto, tenor, and bass). That’s why there are four per block. You pick one. I’ll go with the bottom one:

Here are four note sequences for four different instruments.

4. Just knowing the notes isn’t enough – you have to know how long to hold them. Loads of options at the bottom of that same first slat. Phil and I choose this one: 1/4, 1/8, 1/4, 1/4, 1/2, 1/2 because Kircher’s pupil chose it when he gave his example back in the 1600’s. Whatever. I don’t know enough about music to say if it’s a good choice, and that’s Kircher’s point anyway.

5. Notice at the top of that slat it shows which ‘tonus’ you can pick from. That’s the mood of the piece you’re composing, about which any knucklehead should be able to form an opinion. We can pick from 1, 2, 3, or 4 from the table below:

Mood selections Kircher provided, called ‘toni’

Phil and I chose the second one, ‘happy, strolling, dancing’, though ‘warlike, rousing, glorious’ would be pretty awesome as well. So we pick out the corresponding slat for that tonus (bottom of the slat where it says ‘Tonus II’). That’s our map to convert those numbers to actual musical notes.

I’m totally stealing Phil’s example because I don’t have the patience to figure out medieval musical notation on flats and naturals:

There are options to get more complicated with counterpoint and different rhythms for the voices, but let’s stay simple. We actually have all we need:

Wow. I’ve found an app called ‘Playscore 2’ that can read musical notation and play it in Midi voices. I may give that a shot so you can hear my new masterpiece here.

Anyway, that’s enough of that. My point was to introduce you to Kircher, let you get to know how his mind worked, and get you inspired. His expansion of these combinatorial methods into a more ambitious device, one to plan cities and do mathematics and whatnot got me thinking about using Joseph Campbell’s hero’s journey and the Salt Mystic Sourcebook to generate some interesting backbones for some thrilling tales of wonder. I might give that a go later and come back to you with it.

So that’s it for the day, guys. Hope it was interesting. Let me know what you think. Have a great week!

Maps In Books And Other Things We Need

Tolkien’s Middle Earth

Boy, was I wrong!

I need your opinion on something, so bear with me. I saw a post the other day that really got me thinking about supplemental materials in immersive storytelling, and now I’m happily hip-deep in Lord Of The Rings lore and can’t get enough. So I’ll want to ask you for your take, but let’s take a look at the post from The Bookish Elf:

I’ve spent a lot of time looking into what makes stories work, what great writers and myth-tellers did with their structure, their connections, how they introduce them, and immersive techniques. And I’m not sure how I missed this, or how I got the opinion that character lists at the front of a novel are for kids or Shakespeare but not for today’s ‘serious writers’. But I did.

I always had this nagging sense that as much as I hated books with too many characters that introduced them poorly, or with poor distinctiveness between them, that I still shouldn’t include character lists up front because no one does that. I’ve quoted George Lucas before with his intentional introductions of the cast in Episode 4: A New Hope because I think it’s genius:

I could not get out of my mind that poetically speaking I really wanted to have this clean line of the robots taking you to Luke, Luke taking you to Ben, Ben taking you to Han, Han taking you to Princess Leia. I wanted each character to take you to the next person.”Star Wars: The Annotated Screenplays

Outlandishly successful pulp author, Lester Dent relied on what he called ‘tags’ for character distinctiveness:

It means the character is equipped with something that the reader can readily recognize each time the actor appears on the scene. A simple example of an external tag for purposes of illustration might be the one-legged old rascal in Treasure Island. The wooden leg is the thing that is remembered…” -Lester Dent in 1940 essay, Wave Those Tags

Dent described tags as peculiarities of appearance, manner, voice, clothing, hobby, and so on. I thought about this when I read (or re-read) Dickens’ Pickwick Papers, where the gentlemen all have their own distinctive quirks. I saw it in the Dostoevsky’s Brothers Karamazkov as each brother was brought onto the stage. My point here is this sort of wordcraft of character introductions and distinctiveness was where my head’s been at forever on this point of supplemental materials.

Then I started reading Games Workshop’s Black Library and experienced The Horus Heresy (or at least seven books in the series, it’s a lot to get through!). I used those character lists constantly, flipping back and forth to see who someone was. I’m not saying their characters aren’t distinctive or introduced properly at all, just that life’s busy and there is a lot competing for my attention. If people read books straight through without interruptions, maybe I’d feel differently about the difficulty of keeping fictional paper-people separate in my head.

But I found those character lists up front to be tremendously helpful, like a guilty pleasure that I appreciated but maybe shouldn’t.

Then I stumbled across a few Lord Of The Rings nerds on Youtube who were spelling out all the connections and backstories in Tolkien’s towering intellectual achievement. Honestly, I’d always viewed those adventures the same way I might a random Dungeons & Dragons adventure – just beasties those hapless folks come across without patterns or histories and a winding, questy adventure tale. I’m into Tolkien’s, The Silmarillion now, and can now say definitively that nothing is random, that everything is connected flawlessly, and everything…absolutely everything…has a backstory.

And a map.

I wrote Tearing Down The Statues and the Salt Mystic Sourcebook and Core Rules without a defining map. I mean, I knew generally where these places were located, and major landmarks and visuals as I told the tales. But the definitive layout, the connections, who and what exactly were located adjacently and through what sort of lands….nada. Hadn’t seen the point of defining it that clearly. I liked the openness of it.

But the deeper I went into Tolkien and his miraculous achievements, laying the template for all worldbuilding to follow, it struck me how important all those connections are. When I sat down to stitch together all the histories and geographical references in the published tales and the game cards, in the character backstories on the art, it opened entirely new tales based on the geographies. Seriously, it feels like a Renaissance with huge new possibilities, just because I’ve defined the map itself. Amazing. That’s as a writer, I can imagine the utility for the reader even more so.

And that’s the question for you for today – what say you on the inclusion of maps, character lists, maybe even pronunciation guides for character or place names in books you’re reading?

I’m generally curious, and it would help set my direction. Just reply here or on the Facebook Page. You can email me directly if you like, as some of you do (brian at grailrunner.com).

Let me know what you think. Till next time…