An 11th Century Philosophers’ Game For Meditating On The Universe

Back in 2017, I wrote an article about Herman Hesse’s fascinating Glass Bead Game. The idea of two people at a table moving shiny glass beads around on a complex game board filled with mysterious glyphs, pondering incredible connections between disparate concepts still intrigues me terribly. I imagine a near-impossible breadth of knowledge needed to master this imaginary game, and its best players discovering hidden patterns behind reality and history as they ply their ingenious strategies.

Awesome.

Still, that’s fake. No such thing. Not really. But I wanted to bring something to your attention that has been around since the 11th century and that you can still buy on Etsy or whatever that isn’t fake at all. And if you squint real hard and just go with it, you’ll see something equally fascinating: an engine to tune your mind to the workings of the cosmos (sort of).

Anyway, I’m going deep right now into Medieval cosmology. Don’t ask. I don’t always pick these intellectual bunny trails; sometimes they pick me. Has to do with D&D’s Spelljammer, the Troika roleplaying game, and something I’m going to write up here in the future on Grailrunner. Will be great; I promise. Still cooking.

But this though:

That’s a vellum manuscript dating back to 1000AD, a copy of a work titled De Arithmetica by a philosopher named Anicius Boethius who actually wrote the work in the 6th century. He’s more famous for a conversation with philosophy in woman form called “On The Consolation Of Philosophy”, which is a bit of a mood piece about the fickle nature of fate and how you should deal with that. Not my topic today. Let’s talk about that book in the picture.

“Wait a second. You’re a blog about nerd stuff and science fiction. Why are you on about this right now?”

I hear you. Hold on to that. We bring you inspiration, and wonderful little nuggets that you can file away for your own creations. Edison said “All you need to invent is an imagination and a pile of junk.” And so we proceed…

“So what’s the big deal about Boethius?”

Boethius is important because he served as a bridge between ancient philosophy and the Middle Ages. He didn’t just translate Aristotle, but also commented on the works and added newer insights. He brought ideas from Neoplatonists like Porphyry into wider recognition and helped people make sense of them. In De Arithmetica, he translated De institutione arithmetica libri duo by Nichomachus of Gerasa, who was writing around 100 AD. You see what I mean about this guy being an important bridge of older thinkers, yes?

Philosophy is about pondering things, seeing the beautiful and intricate architecture behind things in flashes of insights and through establishing connections where others can’t see them. Boethius saw the foundation of philosophy as a bedrock he called “the quadrivium”, consisting of arithmetic, geometry, music, and astronomy. Fundamentally and at their innermost core, he might tell you, these four things merge.

“I thought we were talking about a game?”

Yes, we are. Here’s a wikipedia article about Rithmomachia, also called The Philosophers’ Game or The War Of The Numbers. The game is based on the study of numerical proportions and harmonies that Boethius studied and wrote about, much of which you could find perusing through that book up there. In fact, historian David Sepkowski said of Rithmomachia that between the twelfth and sixteenth centuries,

“Rithmomachia served as a practical exemplar for teaching the contemplative values of Boethian mathematical philosophy, which emphasized the natural harmony and perfection of number and proportion, that it was used both as a mnemonic drill for the study of Boethian number theory and, more importantly, as a vehicle for moral education, by reminding players of the mathematical harmony of creation”.

“What?”

Here, check this out to see what he’s talking talking about, then I’ll tell you what it’s like playing this game:

  • Arithmetical proportions: Say I give you the numbers 3 and 15. You can find the missing number between them that would form an arithmetical proportion by summing the first and last numbers of the sequence (3 and 15 for a sum of 18), then dividing by 2. So in this example: 3, 9, 15.
  • Geometrical proportions: Say instead I give you the numbers 2 and 72. You can find the missing number between these that would form a geometrical proportion by multiplying the first and last numbers of the sequence (2 x 72 = 144) then finding the square root of that. So in this example: 2, 12, 72.
  • Harmonic proportions: Say now, finally, I give you the numbers 12 and 20. You can find the missing number between these that would form the harmonic proportion by multiplying the first and last numbers of the sequence and also by 2 (12 x 20 x 2= 480) then dividing that by the sum of the same two numbers I gave you (12 + 20 = 32). So in this example, 480 / 32 = 15 and the sequence is 12, 15, 20.

To the minds of the Greeks, all the way up for centuries after Boethius wrote about this, number sequences like this have a magic to them, because they’re tuned to reality itself. Nature and the cosmos, the very music in the air, the movement of the moon and the stars, all tied in to these perfect, intellectually satisfying numerical relationships. Measure anything in the stars or on the water or in the music from a harp and you’ll find these sequences, they would tell you.

Make fun of that if you want, or look down on it as caveman thinking, but I felt the same kind of magic in school when I studied this little wonder:

That’s Einstein’s field equations, tying together everything that ever was. It’s one of the most verified things in Physics. Explains how the world goes round, why things fall, and the future of the universe. Gorgeous. Absolutely gorgeous. That’s the way the monks felt playing Rithmomachia, clashing their little game pieces together looking for ways to feel these proportions. Not to just learn them.

To feel them.

If you’re at all interested in learning more about this wonderful game, seeing its rules clearly delineated for you, and seeing some nice illustrations of game play maneuvers, then head to Amazon and read Rithmomachia by Seth Nemec.

He does an amazing job walking you through why the number sequences mattered to those to whom this game was more than a pastime and a learning mechanism, but rather a way of worshipping and meditating on the very fabric of the cosmos. If you have Kindle Unlimited, it’s free.

I’ve read it four times myself over the years just because he makes the game seem like an awful lot of fun, and somehow important. It makes me want to hop in the minds of those monks and feel the way they felt playing it, and to see that crazy board and its pieces on a big old oak table read to go.

In fact, it was the idea of a philosophers’ game with real-world implications that inspired a story collected in Kyot: The Storybook Puzzle Box. That one’s called The Berserker’s Game, and a far bit darker than Rithmomachia. Read it here if you like.

Overview of Rithmomachia

Quick summary of the game though, so I can tell you whether I beat my son on Christmas Eve or not (and some insights we had playing it):

Game pieces: Game pieces are either circles, triangles, or squares, all with numbers on them. The two game piece sets aren’t the same, nor are they symmetrical, though the White player’s pieces are based on even numbers and Black’s pieces on odd numbers. The numbers themselves, their placement in the starting setup, and the movement rulesets are all based on Boethius’s proportions. Precisely defined stacks, one stack per opponent and called ‘pyramids’ are provided for as well.

The board: The board is an 8 x 16 squares grid, basically two chess boards set end to end.

Moves: Everything can move orthogonally or diagonally, but circles move 1 space at a time, triangles 2 spaces at a time, and squares move three spaces at a time. Piece moves can’t come up short – you move exactly 1, 2, or 3 spaces when you move. Pyramids may move in the manner corresponding to their component parts, as long as the requisite shape is represented somewhere in the pyramid (meaning it can’t move a single space any longer if it’s lost all its circles, for example).

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Attacks: Four basic attacks exist (but the attacking piece does NOT move into their victim’s space as it does in chess or checkers, you just call it and take the piece):

1. Siege is surrounding a target piece on four sides, either orthogonally or diagonally (board edge counts). Surround them and call it, taking the piece.

2. Encounter is when an attacking piece COULD legally move into the space where an opponent’s piece (of equal numerical value) is located. Just call it and take the piece.

3. Eruption is when you multiply the attacking piece’s number by the spaces between it and the target piece to obtain the target’s number. Say your 8 is 2 spaces from your opponent’s 16 (which in this game means side by side because the squares they’re on count in this calculation). Since 8 x 2 = 16, and that’s the target’s number, you call it and take the piece. Division okay too.

4. Deceit is when you surround a target pieces on 2 sides, and the two attacking pieces sum to the target piece’s number.

*

Victory conditions: A number of victory conditions are provided across two categories – those defined based on pieces captured and those defined based on numerical progressions formed with remaining pieces on the board. Simplest possible is Victory Of Goods, meaning pick an overall score (say 100) and the first player to capture pieces summing to that number wins.

“So you’ve played this? What’s that like?”

I built a Rithmomachia board based on Nemec’s book a few years ago when I first encountered the game, just to see how the rules played out, and what differences I experienced in game play between the opposing sides, given the asymmetry of their assigned numbers. It’s been in my closet a while now though. My son is in college, majoring in computer science and math, and I knew he’d be into this when he was back home for Christmas (2022 as I write this). It’s right down his alley now, and he’s devious and sly enough to uncover slick strategies in any new game.

And he’s not afraid to get mean when necessary.

Some interesting insights based on our game play:

  • Eruption is awesome. It’s just awesome. It was our signature move, because of the level of aggression and devastation you can wreak with it. Planning Eruption attacks feels like planning moves for Bishops, Rooks, and the Queen in chess, only slightly more difficult due to running all the permutations through your head.
  • I see now why the checkerboard needs to be as long as it is – Eruption needs spaces on the board to provide for more multiples and make the math behind the attack useful in going after larger numbers. If you’re only multiplying by 1 or 2 each time, that isn’t much to work with.
  • The rules allow you to take multiple pieces in one attack as long as conditions are met for the respective pieces, so we really focused on trying to make that happen. It felt a lot like chess in that respect, with long turns of staring at the board. (We had very little luck in this though.)
  • The fact that you don’t move the attacking piece into the captured piece’s position flavors the entire game very, very differently to chess or checkers. It’s much more cerebral, constantly checking different combinations and possibilities mentally. Since you can’t move and attack in the same turn, this forces you to spend some turns moving just to change up the board configuration.
  • We stuck to very basic attacks and lower numbers. Yet there are numbers on the board like 289 and 361. You’re dividing a lot, trying to seize one of these big pieces, but you can see pretty quickly that won’t be easy at all to just go for the one big kill shot, due to their placement in the startup configuration. We really should have moved more pieces versus the constant attacks, to change up the dynamics of the board

And the single biggest observation that became apparent within the first few moves was surprising to me. I hadn’t expected a game designed by monks for monks, engineered at its core for instruction and meditation on the harmony of the cosmos would be a poker face game of deceit.

“What do you mean?”

So many of the attacks work both ways. Since you can’t move and attack in the same turn, when you move into position for your planned attack, in many cases, the other guy can do it to you instead. That was especially true for us because of our fascination with the Eruption attack. It meant you had to keep a straight face, look elsewhere on the board, even say deceitful things to distract your opponent from what you’re scheming.

Our game deteriorated quickly into a broadsides shootout between our two pyramids and with a few surrounding pieces, blasting away with Eruption attacks since we kept getting confused about what was concealed in the stacks. It was a way of trying to surprise the other guy.

I just hadn’t expected a monk’s game to require so much deception and stealth. Crazy.

“Well, who won?”

I got a lucky strike in, which sent me over the goal for a win. Honestly, it’s just a lot to keep in your head with many, many possible sneak attacks. You start to feel a little paranoid about that.

But overall, I did start to get a feeling for the numerical patterns, the weight of the larger numbers, the reasoning behind their placement and the logic of the startup configuration. It’s a fascinating game, and easy to see why people who felt these patterns were the language of God would see wonder in the board and its pieces.

Anyway, that’s what I wanted to tell you about this week. Great game, and Nemec’s book is worth a read.

What do you think?

Till next time,

Guys, Exciting Announcement….The Salt Mystic Lore Cards Are Here!!

This is huge for us, so I hope you’re feeling it after reading this. Give me just a couple of minutes here, and then let us know what you think.

What’s this announcement about?

Our signature IP here at Grailrunner Publishing is a science fiction universe called Salt Mystic, comprised of books, games, and branded merchandise. The spin we’re offering here is to innovate, to do something new not tied to or ripping off the big franchises like Star Wars or Warhammer 40K. In fact, that’s kind of the whole point of Grailrunner (check out who we are), blazing new trails…

Well what’s Salt Mystic about?

Imagine roving gunslingers adventuring in artificial pockets of space, remnants of a world-spanning civilization now shattered and warring with fantastic weaponry and vehicles, and legends of a fable cunningly engineered to possess the right person at the right time…

Anyway, go here and read more about that.

So what’s the announcement?

The first novel came out in 2015, the wargame in 2021. Along that journey, we’ve been looking for an engaging way to share the blend of art and storytelling we envision with Salt Mystic. It’s the 21st century, with busy people and tons of things competing for attention. We need escapism, free of politics and agendas, free of controversy and messages, and something that’s just inspiring.

Social media has done a lot for us, and we started sharing short fiction a few years ago, tied to original art pieces that illustrate parts of the Salt Mystic lore or characters. It’s been incredible, how an art piece that started with fiddling around in Photoshop blossoms into a realized piece of fiction, or how the flash of a story idea manifests into an original work of art. And it’s amazing, the way people respond to really short fiction and images like they have! It seems there’s an appetite for something different that’s easy to engage with and doesn’t require familiarity with decades of backstory.

I sometimes check in with Stephen Gibson, creator of Grimslingers and art director for Arcane Games, and he said once that if he didn’t do art, his imagined world wouldn’t exist. That comment has stuck with me, and in a lot of ways informs what’s happening here.

So we’ve created a place to go, free of charge and available to anyone who clicks to do so, for touring the unique fusion of art and short fiction that makes up the Salt Mystic universe. It’s called The Story Arcade, and it’s where you’ll find the ever-developing gallery of Salt Mystic Lore Cards. Click the image to take a look.

What is a Lore Card?

It’s just a pdf one-pager, containing an original work of art and a related short piece of fiction set in the Salt Mystic universe. The idea is you can read this and appreciate the point of it and the imagery in less than five minutes.

A Salt Mystic Lore Card contains the sequence number and title of the story/image at the top, an original art piece (usually at the top or top-left of the card), and a short fiction piece illustrating the image never extending beyond the one page.

No familiarity is needed in the backstory, nor is it necessary to read more than the one Lore Card to understand what’s happening. They’re all stand-alone, by design.

Why are you giving these away for free?

For now, it’s more interesting to provide a way to help grow this original setting and its bleeding-edge technology & concepts for a wider audience than push more products on you. Go buy the Sourcebook or a shirt or a book if you’d care to support us.

I’m an artist or a writer myself, can I submit for consideration on a Lore Card?

Sounds awesome, thanks for asking. Submission guidelines are here.

You know, it does sound exciting. What do I do now?

We’re asking you to support original content like this. I’m personally frustrated with the state of the major franchises like Star Wars and Doctor Who, Star Trek and Warhammer 40K, how they’re safe and stale…recycling ideas and echoing Twitter talking points. Let’s break new ground, right?! Let’s do something different.

Take a walk through the Story Arcade, and let us know your favorites or what got you thinking. If you want to submit something, do it. If you just want to chat about one, that’s cool too.

This is a bit of a milestone for Grailrunner, at least, an acknowledgement and maybe validation of what we’re trying to do when storytelling in modern times is such a lonely, frustrating effort sometimes.

Anyway, thanks for taking a few moments with us today. We hope you enjoy The Story Arcade.

Till next time,

Dreams are engines. Be fuel.

Maps In Books And Other Things We Need

Tolkien’s Middle Earth

Boy, was I wrong!

I need your opinion on something, so bear with me. I saw a post the other day that really got me thinking about supplemental materials in immersive storytelling, and now I’m happily hip-deep in Lord Of The Rings lore and can’t get enough. So I’ll want to ask you for your take, but let’s take a look at the post from The Bookish Elf:

I’ve spent a lot of time looking into what makes stories work, what great writers and myth-tellers did with their structure, their connections, how they introduce them, and immersive techniques. And I’m not sure how I missed this, or how I got the opinion that character lists at the front of a novel are for kids or Shakespeare but not for today’s ‘serious writers’. But I did.

I always had this nagging sense that as much as I hated books with too many characters that introduced them poorly, or with poor distinctiveness between them, that I still shouldn’t include character lists up front because no one does that. I’ve quoted George Lucas before with his intentional introductions of the cast in Episode 4: A New Hope because I think it’s genius:

I could not get out of my mind that poetically speaking I really wanted to have this clean line of the robots taking you to Luke, Luke taking you to Ben, Ben taking you to Han, Han taking you to Princess Leia. I wanted each character to take you to the next person.”Star Wars: The Annotated Screenplays

Outlandishly successful pulp author, Lester Dent relied on what he called ‘tags’ for character distinctiveness:

It means the character is equipped with something that the reader can readily recognize each time the actor appears on the scene. A simple example of an external tag for purposes of illustration might be the one-legged old rascal in Treasure Island. The wooden leg is the thing that is remembered…” -Lester Dent in 1940 essay, Wave Those Tags

Dent described tags as peculiarities of appearance, manner, voice, clothing, hobby, and so on. I thought about this when I read (or re-read) Dickens’ Pickwick Papers, where the gentlemen all have their own distinctive quirks. I saw it in the Dostoevsky’s Brothers Karamazkov as each brother was brought onto the stage. My point here is this sort of wordcraft of character introductions and distinctiveness was where my head’s been at forever on this point of supplemental materials.

Then I started reading Games Workshop’s Black Library and experienced The Horus Heresy (or at least seven books in the series, it’s a lot to get through!). I used those character lists constantly, flipping back and forth to see who someone was. I’m not saying their characters aren’t distinctive or introduced properly at all, just that life’s busy and there is a lot competing for my attention. If people read books straight through without interruptions, maybe I’d feel differently about the difficulty of keeping fictional paper-people separate in my head.

But I found those character lists up front to be tremendously helpful, like a guilty pleasure that I appreciated but maybe shouldn’t.

Then I stumbled across a few Lord Of The Rings nerds on Youtube who were spelling out all the connections and backstories in Tolkien’s towering intellectual achievement. Honestly, I’d always viewed those adventures the same way I might a random Dungeons & Dragons adventure – just beasties those hapless folks come across without patterns or histories and a winding, questy adventure tale. I’m into Tolkien’s, The Silmarillion now, and can now say definitively that nothing is random, that everything is connected flawlessly, and everything…absolutely everything…has a backstory.

And a map.

I wrote Tearing Down The Statues and the Salt Mystic Sourcebook and Core Rules without a defining map. I mean, I knew generally where these places were located, and major landmarks and visuals as I told the tales. But the definitive layout, the connections, who and what exactly were located adjacently and through what sort of lands….nada. Hadn’t seen the point of defining it that clearly. I liked the openness of it.

But the deeper I went into Tolkien and his miraculous achievements, laying the template for all worldbuilding to follow, it struck me how important all those connections are. When I sat down to stitch together all the histories and geographical references in the published tales and the game cards, in the character backstories on the art, it opened entirely new tales based on the geographies. Seriously, it feels like a Renaissance with huge new possibilities, just because I’ve defined the map itself. Amazing. That’s as a writer, I can imagine the utility for the reader even more so.

And that’s the question for you for today – what say you on the inclusion of maps, character lists, maybe even pronunciation guides for character or place names in books you’re reading?

I’m generally curious, and it would help set my direction. Just reply here or on the Facebook Page. You can email me directly if you like, as some of you do (brian at grailrunner.com).

Let me know what you think. Till next time…

Just How Naughty Is It That I Didn’t Like ‘Rogue One’?

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Don’t get offended, man. I just didn’t like the new Star Wars movie. And I was the kid swinging plastic lightsabers at my pillow and floating in the YMCA pool like Luke Skywalker did in the bacta tank. I’m a huge Star Wars fan, in fact; and I don’t think I’m particularly grumpy. My brother suggested something though, that I thought would be interesting to chat with you about.

He said writers can’t enjoy movies.

Before I get to that, let me list for you just a few things about the movie that irritated me to the point of not liking it. Of course there are spoilers here, so do what you need to do.

  1. Forrest Whittaker can act better than that, I’ve seen it. Was horrible to hear the fake British accent and the weird grunting. Horrible.
  2. Felicity Jones offered us one facial expression the entire movie.
  3. Hollywood shorthand overuse:  main character fondly clinging to a memento given them by a lost loved one (Jyn’s crystal necklace). Come on, dude, we’ve even already seen this in a Star Wars movie!
  4. Hollywood cheap emotional trigger overuse:  not one but TWO freaking scenes where someone dies in somebody’s arms after saying something. Ugh. Disney should be above that sort of cheap trick. Also already seen in a Star Wars movie, by the way.
  5. Moustache-twirling villain (with a cape, no less!) stomping through his scenes who can’t see beyond just wanting to rule the world.
  6. I knew the Death Star plans got transmitted when I was six years old. The drama had to come from the characters and their sacrifices; but they were snoozers. I, as always, except Donnie Yen because he could just show up and be my favorite, so that’s not fair.
  7. The Hobbit Effect: they told this story in a couple of sentences in an opening scrawl decades ago, but had to drag out all sorts of obstacles and friction to make something of it. And it felt like it. My son yawned twice. My wife fell asleep.
  8. Shameless cameos: very cool to see Leia, obviously. Also cool to see Senator Organa and Mon Mothma. Those make sense in the story. But did we REALLY need to see the ‘You’d best watch yourself!’ guys from the cantina?
  9. Lazy ‘Braveheart’ speech: Jyn gave a half-hearted and snoozer of an inspirational speech, which even the guys on the mission with her were bored with.
  10. If they have computer files and the ability to store and transmit them, why in the world are they stored on hard drives in a tower where you have to access them with robotic arms? So the heroes could climb around and get shot at? Exactly.

I honestly hope I’m not coming off as too picky here. Maybe you disagree with some of this, but seriously – ALL of it? You’re killing me.

No, I don’t believe writers can’t enjoy movies. There are all sorts of movies I think are genius or just popcorn-munching fun rides. I can switch gears, man. I’ve binge watched about ten Hallmark Christmas romance flicks with my wife in just the last couple of weeks. See, I have depth?

It could be I have a very high standard for ‘Star Wars’ and expect more from them. I was trying to puzzle out, even before the movie was over, what it was that was bugging me so much and what I liked so much about the original movies…you know, whether I’m just getting old.

Harlan Ellison said there’s nothing worth writing about other than people. Chemistry and the dynamic between characters will hook us and keep us hooked with more impact than visual effects or nostalgia or plot twists or slick ideas. In ‘A New Hope’, Han Solo was funny and cocky and bold. Leia was tough and driven and beautiful. Luke was wide-eyed and innocent, but with ties to a deep mythic undercurrent on a hero’s journey. That trinity resonates even four decades later, which is one reason we’re still dealing with shameless riffs off that original story over and over. With ‘Rogue One’ – and maybe this is because of the cheap writer tricks they used to try and shorthand me into liking their characters – I just wanted them to die already so I could get to whatever the big scene was at the end I kept hearing about.

I’m curious what you think. If you loved ‘Rogue One’, please drop me some details on what it was you loved. I just don’t see it. I really, really, really want them to get better at telling ‘Star Wars’ stories.

Oh, and writers can definitely love movies. Maybe they just like to backseat drive too?

Deep Waters: A Case Study In Adding A Mythic Dimension

 

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When I read Stephen King’s Dark Tower series or Isaac Asimov’s Foundation, anytime I read Dune, I get the same vibe as I’m planning to chat with you about in this post…that there’s something ominous and huge going on – a belief system or set of myths or larger than life history affecting events. I dig that tremendously; and I look for it in things I enjoy reading. In fact, when I was growing up, you were either a Luke Skywalker guy or a Han Solo guy – meaning you wanted to be the space cowboy or the brooding, mythic hero. I was a Luke Skywalker guy. The literary take on this is it’s much more interesting in your fiction should you plan to include some sort of belief system if you don’t just recreate the Greek Gods or rip off the American Indians with a ‘Great Spirit’ thing-a-ma-bob.

So I’m going to go deep with this one. Stick with me. I finished an interesting study recently that went way farther that I’d expected. I was googling and flipping through the original materials madly, chasing a huge idea that kept getting bigger. It was like pulling up one of those weeds where the roots keep popping up out of the ground and you finally just cut it when you can’t tell how far it’s really going to go. For me, it started with a random book on my shelf from years ago that had an article about the I Ching in it.

Anyway, another article in that book that caught my attention was about the Kabbala’s  Sefirot. The idea of treating a deity like an engineered contraption, like a set of physics rules you just needed to respect to make jedi-mind-trick things happen tickled both the logic and artsy sides of my brain. So I went deep into the Kabbala – read several books and spent some time reading what its believers found attractive about it. No offense if that’s your thing; but I ultimately found it full of promise and marketing but a big fizzler when you try to pin it down to something useful. It did strike me as fascinating though, the nebulous descriptions of the highest realms of reality – a nameless and unapproachable perfect being so incredibly pregnant with the potential of creation it’s provoked by nothing more than a state of mind. The sefirot idea stuck with me, so I poked into where it came from.

Read the Sefer Yetzirah if you like; but it’s gibberish to me. That was where the sefirot were first described. I bought the Pritzker Edition of The Zohar though, because that’s the big daddy of Kabbala, the place where it really took off. Get far enough into The Zohar; and you’ll get the feeling that nobody’s saying what they really mean and you can stretch and pull to make anything mean what you want it to. Still though, the massive superstructure of the universe having a secret dimension to it, a direct line of sight to a divine machinery, kept things popping. So I went deeper to see what influenced Moses DeLeon (the 13th century Spanish author or the channeler, whichever you dig).

I’ll speed up to make my point, though this took a while to trace. What I found was a pattern of about every two or three hundred years, a very similar theoretical apparatus was showing up in some famous writings. The themes are these:

  • There’s an indescribable, unapproachable entity way up in some higher dimension ready to burst with creative potential
  • This entity is either intelligent or just a principle of the universe, depending on who you’re reading; but it can be influenced either way
  • Since this thing’s perfect, it can’t produce things that aren’t perfect, yet here we are with cancer and weeds and birth defects
  • So this thing has levels beneath it, where things get progressively farther from the top and so are less perfect till you get to us
  • That means there are perfect versions of things somewhere, like flawless templates from which all matter is descended

I had discovered what they call Neo-Platonism. If you already knew that, good for you. I didn’t. It made me think of Object Oriented Programming, because it’s exactly the same idea where you have ‘classes’ defined as templates, then make ‘instances’ of them to tweak for where you use them. Going successively back in time…

  • John Scottus Eriugena (800-877AD) said the entity at the top was God; and He was creating stuff so that He could understand Himself. He said the primary Forms I was talking about above were the patterns of all things located in God’s mind. Eriugena was probably influenced by…
  • Pseudo-Dionysius The Areopagite (late 5th, early 6th century AD) who shared the view of a procession of realms from God but said a rock or a worm was a window upon the entire universe if you only knew how to look at it. He was intrigued by finding his place within that procession and seeing himself inside it, focusing on the sacraments as a way to engage with the apparatus. This guy was probably influenced by…
  • Proclus (412-485AD)  who was head of the Athenian school and thought Plato was divinely inspired. This guy wasn’t Christian, so his view of the thing at the top was more of a nameless ‘One’ you could influence with magic rituals. He was influenced by…
  • Plotinus (205-270AD) who studied Plato religiously. This guy had an inherent distrust of material things because they were a poor image of something higher. He said the supreme dealie-o at the top was a transcendent ball of potentiality, without which nothing could exist. He also said because of its nature of perfection, it couldn’t have a will of its own and couldn’t engage in any activity without becoming imperfect. So he had a procession downwards as well, culminating in matter.
  • The Gnostics were around this same time period, thinking the same sort of thing about matter being wicked and only a pale reflection of the perfect templates up there somewhere.
    • You see how big this is getting, right? 
  • Plato (4th century BC) developed in The Phaedo and in The Republic what’s called his Theory Of Forms . He likened us to people who’ve spent their lives watching shadows on a cave wall, thinking the shadows were what’s real when in fact there’s something making the shadows. Plato extrapolated from this idea that the soul was also a Form, and therefore perfect and unchanging, so..you know…reincarnation. He may very well have been influenced by…
  • Parmenides (5th century BC) who revolted against the sciency philosophers by suggesting there was actually a difference between true, objective reality and the stuff we can see. I’m not sure he started all this though because of…
  • Heraclitus (535 – 475BC) which is where my story ends. I read Remembering Heraclitus by Richard Geldard. Here’s a deep well like you wouldn’t believe. Heraclitus may have written a book and just dropped it off in the famous temple at Ephesus, and soundly changed the world. He described ‘the logos’ as a fiery, invisible rational principle that embedded the universe (like the Force, surrounding us, binding the galaxy together). It’s the wisdom of all of creation. Entirely possible it’s this guy that kicked the whole thing off that led to the same theoretical apparatus inspiring people for millennia.

My point is that this nebulous, vague description of a cosmic apparatus appeals to the logical side of your brain because it sounds like machinery; and you want to figure out how to make it work. It appeals to the creative side of your brain because it leaves so much for you to interpret and add to it. In fact, ,that’s just the way the I Ching appeals as well, presenting itself as reflecting the universe in a little microcosm so you can leverage what it’s up to as it changes.

Since the I Ching has been around in some form for 3,000 years; and the ideas the Kabbala built its palace on for not much less than that, those systems have something to say about how to make your manufactured belief systems resonate with people. Appeal to both the right brain and the left. Show how it could make people’s lives better in some way.

I took a real stab at this myself in Tearing Down The Statues, focusing on the idea that history repeats itself at different scales.

Now you go try and let me know how it turns out for you!

“The cosmos was not made by immortal or mortal beings, but always was, is and will be an eternal fire, arising and subsiding in measure.” -Heraclitus

Less Whining. More Inspiring.

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I miss Arthur C. Clarke. When I was a kid, I wrote him a letter in pencil on notebook paper, asking him to explain to me what a ‘tesseract’ was, since I’d seen it in A Wrinkle In Time and was lost on what was going on. When my dad found out my desired pen pal lived in Sri Lanka, he told me he’d “look into it”, which of course meant exactly what you think it meant. So my letter went nowhere. Anyway, the reason I loved the guy so much is that his books inspired me. It got me thinking recently when I was trying to recreate that feeling with another book what it was he did right that Larry Niven did so wrong. Basically, what makes a book inspiring?

Rendezvous With Rama is an Arthur Clarke book, and an absolute classic. I won’t go into it because it isn’t the real point here; but the idea is a mysterious spacecraft comes flying in, gets boarded by some intrepid folks, and unfolds in the warmth of our sun internally as the most well-designed engineering marvel you could imagine. A sense of wonder infuses that book that feels like a crackling fire to me. I was thinking about it recently and looked into the sequels. An overwhelming tidal wave of reviews indicate I’d better avoid them  for various reasons. I found it interesting reading through the reviews that so many people appreciated the original for the same reasons I did. It made them either dream of joining those explorers on the spacecraft or of writing something as interesting as Sir Clarke had. Get that part – people like me are inspired by this book because of how it launches our imagination into ways we could engage with its ideas.

In my day job, I study and manipulate what engages people; and the overriding principle is always self-interest. We probably won’t stop to look over the charts on the wall the boss keeps posting unless there are pictures there of my friends up there or something showing me how close I might be to getting a bonus…that sort of thing. Self-interest. With our fiction, we want to relate to the characters in some way:

-For a horror novel or a thriller, you’re probably second-guessing every decision the characters make to decide what you’d do

-For a science fiction book like this one, you’re probably dreaming about how cool it would be to be doing those things

So I had a copy of Larry Niven’s Ringworld for some reason, and took it on a plane to try and recreate that sense of wonder and awe from Clarke’s book. Should have been a slam dunk: a massive ring-shaped partial dyson sphere constructed around an alien world gets explored in all its wonder. How can you screw that up? I’m sorry if you love this book, let’s keep in mind that fiction is subjective; but it’s just awful.

I groaned every time he used ‘tanj’ as fake profanity. There’s no way to tell which character is speaking without labels because everyone from furry warrior-aliens to 200yr old earthlings to multi-headed pacifist-aliens all speak exactly like Larry Niven does…like an old white physicist. They stand around philosophizing about the math behind how dense something must be or how the orbit would be affected…blah blah blah. Oh my God. I put it down multiple times, slugging to finish hoping something would redeem it. No idea how it ended because I just yielded. Whatever. It’s an award winner and always makes the big lists though. Somehow I’m missing it.

So here’s the point: if we’re writing something we really want to make inspiring….something for the ages that will stoke people’s imaginations or really change the way they look at the world (and what wordslinger doesn’t want that?!), then keep things simple and avoid whatever will distract from the feeling you’re trying to engender. In Niven’s case, he spent way too much time trying to make his cardboard lame characters interesting and introducing some ridiculous side-story about breeding luck, when the sales pitch for the book is an incredible sense of wonder and exploration of the Ringworld.

In whatever you’re writing now, or what you expect to write next, think about the feeling you want left behind when the reader is done…boil away everything that doesn’t produce that…and focus.

Einstein And Writer’s Block

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Yes, I’m definitely a nerd. It’s cool, I’m comfortable with that. What it means is I get interested in loads of things where most people might not see the attraction. Equally true,  if you ask me how the Royals are going to do this year, you’re probably going to get a change of subject from me. I’ll be polite; but I have no idea what to say to you when you ask me that. So I was studying Einstein’s Field Equations the other day…

I’m not trying to impress you here, just bear with me. There’s something about Einstein’s life that is of tremendous interest to an aspiring writer, especially one that’s seen the horror of a blank page blinking back and weedy plot points all twisted and ensnared, sudden contradictions that make the original idea nonsense…maybe even the whole premise that felt so much like warm, gooey chocolate sloshing around in your imagination in the beginning, suddenly frozen and hammered by an idle comment somebody made that trashes it entirely.

fieldHere they are: Einstein’s Field Equations defining gravity. Why things fall down.  All the jibber jabber on the left-hand side is just saying that spacetime curves. It doesn’t say why, just that it does. Einstein came up with all that on the left just to make the math work out, not because he was a prophet or anything. But he started with the doohickey on the right…the ‘T’. He knew he’d use that, and the idea that energy is conserved; and then he just started diddling around to see what he could do with it. Let’s say that was his original inspiration, the way a writer might suddenly string two things together to make a story idea. How pregnant with potential and thrilling, right! So what’s ‘T’, then?

Everything on the right-hand side except for the ‘T’ is just a bunch of numbers. If I gave you a calculator and a reference, you’d tell me the number. So forget those. Focus on the ‘T’. The Stress-Energy Tensor. It’s a thing. It was already a thing before he got started, that’s why he knew he’d use it. It describes energy and momentum. The big ah-hah for him, the thing that made General Relativity something you’ve heard of, is that it’s the energy and momentum, the ‘T’, that’s causing spacetime to curve. Great; but here’s what he said about it:

“But it (General Relativity) is similar to a building, one wing of which is made of fine marble but the other wing of which is built of low grade wood. The phenomenological representation of matter is, in fact, only a crude substitute for a representation which would do justice to all known properties of matter.” -from Physics And Reality.

He was bummed about ‘T’. It was crap to him. It didn’t explain any of the other whizz-bang stuff matter does. The guy that shook the world in 1905, starting entire branches of science from his work, and that explained why things fall down in 1916…the guy whose name became a nickname for geniuses, spent 40 years till his death trying to come up with a Grand Unified Theory that would settle this for him. No dice with that. He died frustrated. Sheesh.

I’m writing a horror novel right now; and one thing I struggle with is making the big baddies really scary without making the point of view characters useless. I can’t stand people in fiction that just stare like deer in the headlights and who don’t try something. Anything! The original idea I had for the book though, the thing that made me shiver and consider it worth a year of my life, brought that helplessness with the original spooky image. Okay, great; but if I’m not going to be like Einstein and just stay stuck with the original paradigm, then I’ve got to be willing to grow beyond the original idea. The point is, I can see I’m going to have to capture that first image and the feelings that went with it, but then let things grow to wherever they need to grow. Even if it’s not where I’d thought the narrative was headed.

In my first novel, I had a fantastic image I wanted in there so badly! I could hear Snow Patrol’s Chasing Cars as background music. I could see the camera pulling back from the scene. I could see my three main characters, young and scared out of their minds high on a rooftop spire looking down on the horrors they’d come through…freaking beautiful. I lost months trying to figure out how to get those guys into that circumstance. Finally gave up. Wasn’t going to happen. It stopped making sense for it to happen. That’s my point with all this, actually. To recognize when you’re there.

So if it happened to Einstein, it can happen to you, right? Recognize when your idea needs tweaking, and when it needs to be blown up. Be willing to turns things loose. Burn things down when you have to, so something else can grow in its place.

 

What A 19th Century Crazy Guy Taught Me About Writing Spooky Stuff

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I want to talk about Guy De Maupassant; but I’ll come back to that in a minute. Stick with me here.

When someone asks me the scariest thing I’ve ever read, they usually expect me to say something from Stephen King. If they’re literary, they may want to hear Henry James. Whatever. Truthfully, 1984 by George Orwell scares the crap out of me more than anything; and I’m not sure how you could top it.

Especially during an American presidential election season, anybody can relate to that desolate feeling of trying to talk to someone so caught up in their beliefs and convictions that the eyes have glazed over, they’re not listening at all, and confirmation bias squeezes out any facts running contrary to what they want to believe. It’s horrifying how mobs of people can get caught up in the momentum of anything, and how quickly and viciously they’ll turn on dissenters. We should all just take a breath, right? When I read 1984, I think of how likely a world it describes, how people have behaved much like that. I can see how easily we’d slip into such a knot, and how impossible it would be to break from it once you’re inside. Shivers, man. Just shivers. That guy worked magic. It’s why we still quote that book so often.

You may have or heard the short story by Guy De Maupassant called The Necklace where a really poor lady borrows an expensive necklace and loses it, works her butt off and ruins her life trying to pay for a replacement, only to find after years and destroyed health that it was an imitation anyway. Not sure why that story hit the mainstream and gets taught in schools so much when the same author put out so much skull-slamming treasure! He went nuts, probably because of syphilis but kept writing while dipping into his madness.

“Every other time I come home, I see my double. I open my door, and I see him sitting in my armchair.”

Guy said that to his friend, Paul Bourget. It wasn’t fiction, though this exact thing happens in a story of his called He? Guy wound up slitting his own throat unsuccessfully and lived in an asylum for another 19 months. Here’s something he tossed out in a letter to his friend, Dr. Henry Cazalis:

“A saline fermentation has taken place in my brain, and every night my brain runs out through my nose and mouth in a sticky paste. This is imminent death and I am mad…”

Sheesh. Anyway, I consider one of his very short stories one of the most perfect scary pieces of fiction I’ve ever read. In the same manner as why 1984 spooks me so much, it is realistic and possible and shoots jolts of terror in ways you don’t normally see with no real strain on your suspension of disbelief. It could happen to you. That’s the basis of real horror, isn’t it? The story is called “Two Friends“. To read it yourself shouldn’t take more than fifteen minutes. Go ahead, I’m about to spoil it for you.

When my kids were very young, there was one particular July 4th night we were all sleeping; and I was awaken by a very loud CLAP sound downstairs. It sounded like two pieces of ceramic tile smacking together. Thinking something had fallen, but suspicious maybe of a break-in, I went groggily downstairs with my wife hovering at the top of the stairway with the ‘9’ and the ‘1’ already dialed, touching the ‘1’ again just in case she needed it.

I saw a massive spider-web in the dim light on the far wall, too massive to believe. It wasn’t there when we went to bed, right? Anyway, I was deep into the living room downstairs and exposed, gently extending a finger when I realized it wasn’t a web at all…it was the drywall cracking from a bullet hole. Someone outside had fired a gun into my home. Wasn’t that kind of neighborhood. This was the suburbs, for pete’s sake! Lawless teenage vandals, devil worshippers, whatever…I had to bolt for cover just not knowing who or what or where. The silence was maddening thereafter, with the thought of how a slightly different angle of the barrel, and I’d have awaken to a paralyzed or bleeding son or daughter!

The scariest things I’ve read fall into the same kind of chill:

  1. Mundane, maybe even pleasant events jarringly turn a different and terrible direction
  2. I can relate and sympathize with the character thrown into this surprise
  3. None of the decisions the character makes seem out of line with what I’d have done (nothing breaks my fright faster than an author breaking this rule)
  4. There’s a sudden realization that there isn’t a way out

In Two Friends, Maupassant presents two pleasant country guys who just love fishing. Even though there’s a war on in the countryside, they work through a military friend to get out of the village and to the shore of their favorite lake. Prussian troops show up, present the option of revealing the password back into the village or die, then shoot them dead where they stood when they won’t do it.

“The water spurted up, bubbled, swirled round, then grew calm again, with little waves rippling across to break against the bank. There was just a small amount of blood discoloring the surface.”

Guy broke the rules of literature, man! He killed off the point of view characters and shifted focus to people that had just been introduced. There’s a silly joke by the Prussian commander at the end about fish. It’s creepy and cold and absolutely believable. Honestly, the part of the story where the Prussians show up makes me feel exactly like I did tracing my finger on cracked drywall. That was a drunk neighbor barbecuing, by the way.

Anyway, go read more of Maupassant. The scary stories. They’re public domain and awesome. Let me know what you think!

Let The Trolls Speak: Principles Of 21st Century Storytelling

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Every previous generation in human history, it’s been more difficult to move around and certainly more difficult to be exposed to the different stories people tell around the world than it is right now. In fact, you can go back less than a century and see a world where people largely stay where they were born. A guy’s library and his best storytellers were the primary means of being exposed to new stories. There’s been a sea change caused by the internet, electronics, and our own leisure time & mobility. So here you are…knowing stuff. Good for you. Now what does that mean?

I went into my thinking corner about that very question; and I baked up something for you that I believe you’ll like. It’s free – go read it. I also kept it short. Printed, it’d be less than 30 pages. Shouldn’t take you long at all. I stirred in some stories you’ve heard of, and one or two maybe you haven’t.

Would be great to hear from you on what you think. Let me know!

‘Google Translate’ For Dream-Speak: Beginning With Pictures

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I’ll tell you something interesting about how your subconscious works; and I’ll do it without referencing Jung. Maybe. Anyway, there was this girl in my elementary school that I thought was kind of cool and who’d call me every once and a while. She was pretty and one of the popular kids, so I was into that but not because I had any great fascination for her. She often forgot how good a friend I was when we were back in school on Monday anyway, strangely; but we’ll just let that lie there. It’s important to my point here that you get this – I wasn’t in love or like or even considering it until a particular turning point. A dream.

Nothing nasty here. I just had a dream about her one night where we were hanging out on a farm looking at the stars or something when she tried to kiss me. That was all, seriously. I can still describe to you now, however, the incredible attraction she had in that dream…like a mask with the power of all of human myth behind it just hanging over the dreamwork cardboard cutout of this girl. She was everything about girls in that dream, all girls who are fascinating and maddening. From that point on, I had a thing for her I couldn’t understand at all. Weird, yeah? Hold on to that. I’ll come back to it.

A nightmare I had when I was probably thirteen is as clear to me now in my forties as it was the night I dreamed it. The plot is thin; and you probably won’t get what’s spooky about it. I was outside my house bouncing a basketball alone; and it echoed. I remember it echoed. I knew in the dream no one else was home. Yet when I felt someone watching me, I turned around to look up in the second story living room window. The curtains were split open; and a pale old man was grinning widely back at me. The end. I chilled up just now typing that because of the malevolent feeling I had about that guy up there. It wasn’t what happened or that I recognized him or even knew his intentions. It was the mythic power of everything that’s dark and frightening and wicked pasted into a mask hung over the cardboard cutout of a stranger in my living room window. It was the feeling then that is still with me now.

I understand that my subconscious has these basic universal ideas about the feminine mystique and about bad things and a host of other patterns that are incredibly fundamental to how we perceive and filter information. The feeling of adventure and new horizons, for example. What it means to me to be a man. You can imagine others. One thing that happens to me and which I know happens to many other authors is we either have these patterns laid over an image we encounter by happenstance, or we dwell on an image we find striking on its own and overlay the pattern ourselves to make something of it.

In It All Began With A Picture, C. S. Lewis explained that he carried around a picture in his head of a faun carrying parcels in the snow with no idea what it meant for years…till he finally sat down to ask questions about it. I imagine it carried the sense of adventure with it, which is why it stuck around. George Lucas explains in Star Wars: The Annotated Screenplay that he really just wanted to remake Flash Gordon because he was looking to recapture the sense of exploration and adventure from the serials he watched as a kid. Stephen King explains in one of his introductions to Wizard And Glass that he walked out of The Good, The Bad, And The Ugly pondering the unearthly western imagery he’d seen and knowing he needed to recapture the way it made him feel watching it – a journey that gave us the amazing Dark Tower series. What I’m offering you is that images we find interesting are all around us or inside our heads. What we can do as writers is poke and prod on them a little to see why they’re lingering with us…which mythic pattern overlays best on them and makes them most real. They fit like a lock and key when you figure that out.

In my case, I was in a rock gorge in Oman with some friends particularly missing John Wayne movies on a long Navy deployment and making my way through the first three Dune books. The picture of a guy in a torn and dirty uniform slamming open saloon doors and drawing all eyes on him came to my mind all on its own. Everyone in the bar was afraid of him though he was unarmed. I knew him to be a leftover of some war, and that somehow he had people with him. He felt tired to me, and dangerous…desperate. That came with the picture. I held on to that for a long time, till I ultimately sat down to write Tearing Down The Statues and put him in a different setting to answer all my questions about him, and just what those people were frightened of.

See? No Jung. Now go think of an image that’s stuck around in your own head and start asking which pattern did it bring with it to unlock whatever story it’s trying to tell.