Nonlinear adventures: the mind-twister for Coronavirus lock-down


I hope everyone is staying as safe and locked down as possible till the COVID19 issues are a distant memory. The hope is that in no time at all, we’ll be looking back proudly at how well we weathered this whole thing and how we pulled together as families and neighbors.

Meanwhile, it’s a great time for projects, right?

When I was a little nerd, I was a huge fan of the ‘Choose Your Own Adventure’-style books branded ‘Endless Quest’ that let you dive into Dungeons & Dragons worlds and set your own course. Battles and mysteries and spooky beasts…I was really into that. Here’s one I used to read:choose own adventure

Around Christmas, I poked around in a few Cthulhu solo adventures, which brought those old books back to mind. I still have a few on the shelf; but they don’t really have the same oomph from back in the day for me. So I wondered is it time to try and write one?

Well, no it’s not. Obviously. I have a short story collection to finish, a novel that’s 3/4th complete and in ramp-up mode, a wargame and merchandising to finalize and market, and a sequel to write. It’s obviously NOT time to start another project.

But still…

My house is chaos sometimes. My wife often asks from across the house, “What’cha doin’?” Two teenagers need a lot of attention. And they eat a lot. And two dogs need stroking and wrestling. So now as we’re cooped up together in the house, it’s kind of nice to slip down to the basement to the little cafe table beside the wargame stuff, leave the lights a little dim, and bust out some words on something completely different from what I’ve been thinking about for years now.

And that’s where this nonlinear thing comes in.

So Twine. Check these guys out here. This is software for writing branching narratives that leave decision-making up to the reader. You can install it as an app or build it from your browser. I’m seeing that it’s a lot easier to learn than I’d thought. Here’s an example I pulled from a kind soul named Sara Stern:


The post-it note thingies are individual web pages where your text lies, accessible via links the reader is clicking as they make their choices. All you do is put a “[[ ]]” around your choice options; and it creates the new pages for you. Seriously, super easy. Tutorials on this abound. Twine 2.0 is my preferred brew, the default Harlowe format. You can add images, even background images, and sound and video if you want. Though you probably shouldn’t do those last things.

The tricky thing here, as I’m learning, isn’t the technical piece of engineering an html file for posting which contains your adventure. No, not even a little bit.

The tricky thing is chasing a particular decision out and building your beautiful, intricate plot development out along the resulting bunny trail, then realizing that maybe they didn’t pick that option.


Anyway, there will be a new Salt Mystic adventure out hopefully in a couple of weeks…the first non-linear story. Here’s the branding we’re going with:

Salt Mystic Interactive Adventure

It’s called AT THE MOUTH OF THE ROTTING GIANT. You’ll be crouching and scraping your way inside the corpse of a long-dead fallen giant to speak with an ancient piece of artificial intelligence. And you’ll be armed.

You’ll need to be.

See you soon, guys. Stay safe!

(c) Grailrunner Publishing




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