Salt Mystic Story Arcade: The Lore Cards

PICK A STORY. STEP INSIDE.

The Salt Mystic Story Arcade is a free collection of illustrated one-page fiction. Each Lore Card opens a small door into the setting: a character, a strange technology, a forgotten place, a dangerous idea, or a story that may be more alive than it first appears.

HOW THE STORY ARCADE WORKS

PICK

Choose whatever image, title, or strange idea catches your attention.

READ

Open the free Lore Card and spend a minute inside that corner of Salt Mystic.

WANDER

Follow another card. There’s no required order and no wrong place to begin.

BROWSE THE LORE CARDS

Lore cards 001-003: An adventuring cartographer of artificial space, why armored jesters wear those ugly helmets, and a boy’s first carbine duel…

Lore cards 004-006: An aspiring codeswarm hacker braves the Stonewisp Wastelands, an introduction to a lone bastion of freedom in the frozen north, and a sprawling & cluttered building as large as a nation…

Lore cards 007-009: What it takes to steer nightmare hybrids of machine and lunatic, a dreamer braving the skies in a cluttered cityscape, and an introduction to a place of airship miracles…

Lore cards 010-012: A city built on the back of a mummified beast, daring border patrols sensing for underground ghost tanks, and a War Marshal with a mysterious father…

Lore cards 013-015: Maps thought to be imaginary often aren’t, meet commanders who steer tornadoes, and visit the Oriel Fields where gates lead to other worlds…

Lore cards 016-018: The mysterious and deadly White Fleet of the northern seas, a wandering gunslinger seeking his fortune among the space gates, and a train that takes seekers to a mystical hallucination…

Lore cards 019-021: An eclectic lakeside town houses a very old gateway and its enigmatic story, a journalist embedded in a vanguard tactical group learns about ramship drivers, and a piece on just how they built a republic so big they called it ‘infinite’…

Lore cards 022 – 024: The story of an enigmatic statue overlooking a lakeside city, the fearful Wisptaken, and a stranger’s secret search high on a mountain plateau…

Lore cards 025 – 026: A strange conversation in the high city’s morning mist, a hopeful reminder of who watches over us, and a reason to keep clear of certain visitors to the Mountain City…

Lore cards 028-030: A prospecting gunslinger’s deadly encounter., a mighty city frozen in its final fiery end, Auroch and his talking rifle ponder the reasons for a flooded oriel…

Lore cards 031-033: A universe created as a poem, a derelict ship perched high in a canyon, the terrifying loyalties of the Merchant Wars…

Lore cards 034 – 036: A bounty is out on a scorpion chimera, we learn what it might take to be part of a vanguard watch, and the dangers of being a newbie among lost worlds…

Lore cards 037 -039: Two companions in the open wilds, an incredibly useful field guide entry for the Slime Trancer, and the sad fate of Justice Engines…

Lore cards 040-042: Wondrous, powerful fables lay buried and secret in the forbidding wilds, a short primer on how to manipulate history, and a small town adventurer readying to step into another world…

Lore cards 043-044: Feel the sizzling lightning spat out by the rampaging Towerbeast and join Cain Blackwick on the first of his adventures – this time, sneaking out of a flying train to a floating derelict ship in the sky…